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Dead or Alive 4 hits players with a level of visual detail and smoothness that's unprecedented. The multi-planed backgrounds, impressively detailed textures, beautiful character animation, lush environments and, stunning lighting effects define what a true 'next-generation' experience should offer. DOA 4's gameplay flows beautifully with an almost dance like flair. The commands have been tweaked with a more advanced countering system that deepens the experience. Team Ninja has also included extensive online support that allows you to battle against foes on Xbox Live with no loss of visual quality or game flow. Despite a lack of innovation in game modes, this highly polished fighter definitely makes a strong impression, making this one of the best Xbox 360 titles yet.
Players will find all of their favorite characters like Bayman, Kasume, Hitomi, Ryu Hayabusa (from Ninja Gaiden) and Ayane joined with several new fighters including a mysterious masked woman named La Mariposa, Gen Fu's young apprentice Elliot, and the elegant Kokoro. Each of these fighters brings a unique style and fighting discipline to the arena, with dozens of different special moves, attacks, counters and techniques to master. DOA 4's fighting system this time around is a bit more complicated and has been fine-tuned to a large degree, placing a greater emphasis on counters and defensive moves while making button mashing a bit harder to do successfully. Most of the characters have a variety of throws and grabs which they can use to create chains and inflict heavy damage with massive combos. In addition to these physical attacks, players can use the arenas as weapons by throwing their opponent into walls, down stairs and through windows. This was a feature of several previous games, but DOA 4 has refined the structure so that these multi-tiered arenas are better intergrated into the game. From a control standpoint, DOA 4 plays smoothly on either a standard or deluxe joystick controller. Players will find the standard controller more than adequate to the task, with most buttons well mapped to their functions. The shift buttons are consigned to special moves and combos, while frequently used commands are assigned to the face buttons. Players can also use either the standard d-pad or the left analog stick for movement, either of which offer a responsive command system. If you really want to go all-out for this title, Hori has issued a special-edition joystick controller for the game that's beautifully designed and solidly constructed. The traditional joystick is responsive, though it lacks analog support, though DOA 4 doesn't use this feature that extensively, so it's not a major issue.
The standard gameplay modes are fairly interesting and offer plenty of depth but DOA 4 really shines in its new Xbox Live mode which allows DOA fans to battle it out against other players online. In order to keep the balance between fighters, each player is ranked based on their skill level and number of wins, which is displayed in the lobby. Adding to the excitement is the fact that players can compete online in a number of tournament modes which support up to 16 players. There are also single player battles, versus battles and knockout rounds to compete in, giving DOA 4's online component plenty of depth. In addition, players can view other matches occurring in real time, which helps to immerse you further into the onscreen action. While its not surprising that this feature works well, another feature that's compelling is the ability to use the points you win during online battles in the store to purchase extras for the game, which makes this more worthwhile than just seeing your name in flashing lights on a toteboard. This is definitely good news for those gamers who might have felt that this mode would be an afterthought. Instead, Team Ninja has obviously put a lot of thought into the game's online modes and its features and implementation make it a model of what the next-generation of broadband gaming should offer.
While DOA 4 is highly polished in most major areas, with the basic formula now refined for the most part, the basic single player game modes remain a basically the same as they were in DOA3. The addition of a photo mode adds little depth to the experience, with almost essentially the same structure as previous games, which is somewhat disappointing. However, most players probably won't notice these problems, since they'll instead find themselves astonished by the game's sheer technical beauty. The multi-tiered stages and outdoor levels stand out as particularly beautiful and will leave you astonished by their level of detail. DOA 4's beauty is more than skin-deep however, since the refined and newly balanced gameplay offers more strategy with a much deeper counter system that makes button mashing a thing of the past. This makes the fights more interesting, allowing you to battle back from deficits much easier than before which makes for a more satisfying experience overall. Add in multiple gameplay modes, extensive online support and an improved storyline and you have a title that's transcended its reputation as a cheap 'girlie' game and transformed itself into a stylish fighter that can stand up there with the best. DOA 4's razor-sharp visuals, refined fighting system, addictive gameplay and extensive online and solo gameplay modes make it a highly polished 3D fighter that should be on every Xbox 360's owner's must-buy list.
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