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Chotetsu
Brikin’ger (Neo Geo CD)
This classic space shooter is an obscure and very rare title that was only
released in
Japan
for the now obscure Neo Geo CD system. Produced by the excellent
developers at Saurus, this excellent title showcased the system’s
capabilities with extensive use of 3D rendered backdrops and levels to a
sometime stunning effect, giving players an added sensation of flying over
its odd mixture of retro-themed mechanical sci-fi areas. Multiple ships,
branching levels and a tiered power-up system added to the mix to create
an intense, if sometimes predictable shooting experience that's one of the
best on the system.
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Chotesu Brikin’ger – also known as Ironclad, is probably one of the
rarest and most expensive games in the Neo CD library, this exclusive
Japanese release is probably never going to see the light on any of the
modern emulators thanks to the fact that it wasn’t developed by SNK but
obscure shooter specialists Saurus. It’s another in a long line of
horizontally scrolling space shooters that were released in the
mid-90’s. In the game, your main objective is to shoot and destroy any
enemies lets you collect power-ups to increase your power-ups. The appeal
of these types of games is to soak in their visuals and avoid the patterns
of bullets while you battle a seemingly endless series of smaller enemies
as well as some impressive bosses at the end of each stage. Briking’er
doesn’t diverge from the formula and feels very close to many other
titles like Thunder Force and Darius, though this isn’t a bad thing
since this genre has become severely under-represented since it’s
peak.
The game takes a cool mechanical motif throughout, and this metallic,
industrial feel helps to give the game a unique look, with a mixture of
science fiction space battles and retro ship designs that makes for an
appealingly off-beat juxtaposition. One of the cooler things you might
notice about Brikin’ger is that one of its bosses slightly resembles the
infamous Big Daddies from Bioshock with its protruding drill hand, which
is an impressive feat of
clairvoyance
considering the game was originally released in 1996. The game’s other
boss encounters are equally impressive with hyper-kinetic, screen-filling
foes that bring an apocalyptic intensity to each battle. This creates a
somewhat predictable structure, but one that is executed effectively,
making this an immediately satisfying experience that will probably please
genre adherents the most.
One of the more interesting aspects of Ironclad is the flexibility that it
gives to players, something of a novelty in this genre. Instead of locking
players into a set path of level progression, Brikin’ger allows you to
select which level you want to go on, with multiple branching paths. This
allows you to play from 14 different levels in all, and keeps the replay
value high. This is definitely a cool addition to the game, and you can
further individualize your experience by the ship you choose to use.
Before you begin your attack, you can select from one of three different
types of ships, normal, fast and power. They each bring a different set of
powers to the game, though experienced players should find they don’t
affect your success in the game. Once you get into battle, you’ll find
yourself accompanied by a small satellite that floats around the screen,
which you can use for secondary fire, or charge up for a massive explosion
that clears any opponents on screen.
The game’s patterns can be vexing at points, and memorization is the key
to progression once you get used to its preconceptions. The initial levels
are set on a war-torn, fiery world consumed by flame while smaller enemies
run around the screen are impressive for their time. Ironclad’s power-up
system is more sophisticated than many of its contemporaries, allowing for
three levels of power that gradually increase as you collect these unique
power-ups. This gives you a great deal of freedom to explore different
areas and attack styles while not missing anything. The game itself is
fairly interesting on a number of levels. To modern eyes, it’s
pre-rendered graphics and backgrounds don’t look spectacular, but on the
Neo CD it represented something of a breakthrough.
Brikin’ger’s presentation is fairly smooth by Neo Geo CD standards,
and it doesn’t suffer from the excessive load times that plagued the
console’s other titles, making the game fairly easy to play. Another
interesting aspect of Ironclad comes in its liguisitic tricks, since it
was a Japanese-exclusive release, you’d expect all the text to be in
that language, but it mixes in a few English subtitles to give it a cool
bi-lingual feeling that should please otaku everywhere. Chotesu
Bri’kinger’s plot is fairly nonsensical and basically irrelevant to
the gameplay, though some of the later bosses are kind of strange so you
wish you could figure out what is going on. The gameplay itself is smooth
with responsive controls and silky movement. Brikin’ger’s button and
power-up system is fairly easy to grasp, and anyone with any familiarity
with the genre. Like many Neo titles, there are 4 levels of difficulty,
ranging from fairly easy at the beginner’s stages to nearly impossible
in the later stages. This makes for a fairly interesting and overall
decent shooter, but the question on the minds of many players will
probably be whether it’s worth the effort and money to acquire.
Compared to other shooters on the Neo CD like Pulstar and Last Resort,
Brikin’ger is probably about on par with the best on the console and far
exceeds the system’s lesser shooters like Ghost Pilots and Sonic Wings 3
in terms of overall quality and depth. Brikin’ger’s impressive 3D
rendered graphics and branching levels make for a challenging and intense
shooter with plenty of replay value. However, when you compare it to
something of equal ‘rarity’ like Radiant Silvergun, the game’s
somewhat average and predictable play makes the investment seem less
worthwhile in terms of sheer value for money, considering how much it goes
for on the collector’s market. Obviously, this type of game isn’t
going to appeal to most gamers, and its limited niche means its audience
will likely consist of a few die-hards who enjoy this specific type of
game. Those in the know, however, will find a brilliantly realized game
that offers excellent balance, challenge and an appropriately high level
of difficulty that’s lacking in most mainstream titles. However, as
stated earlier, Brikin’ger is an exceptionally rare title, that
typically commands a step price. Its appeal lies primarily with hardcore
gamers, and hardcore gamers who love classic Japanese ‘shmups,
specifically. This high cost and obscurity will probably prevent most
gamers from ever playing it, which is a shame since Brikin’ger is a
solid title that deserves to be seen and played by a much wider audience.
Perhaps, it will appear on an upcoming Neo Geo compilation or as a
downloadable title in the near future.
- Michael Palisano
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