Konami has tried several times in the past to
bring the legendary Castlevania series into 3D, but hasn't met with much success
up to now. Following the classic Symphony in the Night and several outstanding
spin-offs on the GBA, now comes the long-awaited Castlevania: Lament of
Innocence on the PS2. It's approach resembles Devil May Cry, but the luscious
backgrounds, and gorgeous orchestral soundtrack create an evocative world that
stays true to the Castlevania legacy. From a gameplay standpoint, the game
emphasizes combat with a large amount of exploration. It's not as difficult as
previous titles and the static camera can be annoying, but the deep combat
system and impressive boss duels make for a solidly entertaining Castlevania
experience that lives up to the legendary franchise's reputation.
Many
gamers were probably worried about Konami latest attempt to bring the legendary
series to 3D after several disasters on the N64. However, this PS2 installment
was developed by the same team responsible for the classic Symphony of the Night
and goes a long way in correcting the mistakes those previous games made.
Castlevania: Lament of Innocence is a prequel set before the events in all of
the previous titles and traces the origins of the Belmont clan's never-ending
battles against vampires. As the game begins, aristocratic Leon Belmont's
bride-to-be Sara is kidnapped and taken prisoner inside a foreboding castle.
Leon forsakes his nobility and risks his life to rescue her from an evil vampire
who may or may not have a relationship with his longtime partner Mathias
Cronqvist. The evil head of the castle who treats the unlucky adventurers who
wind up in his castle as toys to play with and unleashes his demon hordes on
them. Leon also meets a mysterious figure, Rinaldo Gandolfi who runs a shop just
outside the castle. He explains certain things to Leon and promises to keep his
shop open so Leon can return to buy and sell the mysterious orbs he comes
across. Lament of Innocence's backstory is fairly interesting, and the plot
unfolds during a series of cinema sequences during the game. However, this isn't
an RPG, and the main thrust of the game is its action sequences.
After a brief tutorial level where you learn
how to perform jumps and use the whip, you'll enter a magical chamber where Leon
is transported to the first level and the action begins in earnest. The first
thing veteran Castlevania players will notice is that the game takes place in
full 3D. This has been problematic for Konami in the past, but the camera angle
is fixed in one angle. You can't manually adjust the angle which allows you to
focus on the action. The top down perspective switches viewpoints automatically
during the course of the gameplay, and players have to adjust their movements to
the direction in which Leon is facing. This can become disorienting, but you can
call up your map at any point during the game to help you get your bearings. The
levels are quite large and the automapping feature is quite helpful, and lets
you easily find rooms you haven't visited yet. The castles are quite large and
its easy to lose track of where you are. Exploring each level thoroughly is very
important, and you'll probably have to backtrack and find certain keys in order
to break a room seal deeper in the castle. This can be annoying but isn't
terribly odious. There are several types of rooms, some offer standard combat,
there are also many long hallways filled with objects and little else. Players
will also face numerous puzzle areas which require more brains than reflexes.
Some rooms are locked until you clear out your foes, but you can run past them
if you have to pass through the room again. For the most part, you can get by
these enemies without taking much damage, but you need to be careful.
Additionally, there are numerous save rooms in the game, which are indicated in
red on your map, where you can also replenish your character. The save points
are well spaced which makes progression come a bit easier. Lament of Innocence's
finely tuned gameplay offers a good balance between action and strategy,
creating an involving title that challenges your reflexes and puzzle solving
skills simultaneously.
While
Lament of Innocence's combat system seems straightforward initially, it reveals
a surprising amount of depth as you delve deeper into the game. Leon's main
weapon is the classic whip, and he can use it in a variety of ways to perform
different attacks and make combos as well. This definitely adds to the strategy,
since most foes take multiple hits to defeat, and usually attack in groups.
Players will face an array of classic Castlevania foes including skeletons,
zombies and cursed knights and these basic enemy types come in different
varieties and each has their own unique attack styles. You'll have to be on
guard throughout the game, since the enemies can also hurt you by throwing a
curse on you, which gradually saps your energy. Additional enemies can also
spawn at any time, so you have to stay on guard at all times, until the doors
unlock. The main game's enemies are relatively easy to beat individually, but
cause more of a problem when grouped because it makes it difficult to defend
yourself. The standard foes are tough enough, but Leon's biggest challenge comes
at the end of each level. Here, he has to defeat some challenging and imposing
bosses. These can be difficult to take down initially, and you'll probably have
to battle them multiple times in order to defeat them.
In addition to the whip, you can use a variety
of special attacks and find additional whips hidden throughout the castle.
During your adventure, you'll find numerous statues holding candles, and in
typical fashion, smashing them releases hearts and other icons. As usual, your
heart icon displays how much energy you have, and this is depleted when you use
these special attacks. Some of these are updated version of familiar power-ups
such as crosses, holy water. Additionally, you can find money or health
power-ups hidden inside the statues, so it pays to smash everything you see.
While Lament of Innocence's inventory system isn't as elaborate as it was in the
most recent games, there's still a lot to keep track of. Players can manage
their inventory in a number of ways, and can call up their current objects by
pressing down on the right analog stick. Players can also check their character
out in the status screen, and can also call up an circular menu to change orbs
quickly. The seamless nature of the gameplay interface is easy to understand and
doesn't get in the way of the action.
From
an aesthetic standpoint, Lament of Innocence is true Castlevania and does the
series proud with its lush environments and beautifully gothic design. An
ominous fog is visible outside the castle, which adds to the atmosphere. Once
inside, the level of detail is remarkable with paintings on walls, stained-glass
windows and flickering lights creating an absolutely beautiful experience that's
breathtaking. Lament of Innocence's subtle color palette makes for a natural
look while the sophisticated light-sourcing and dazzling special magic effects
are also implemented effectively and create a realistic environment that's
simultaneously intimidating and entrancing. The beautiful character and enemy
designs are simply amazing with fluid animation that brings them to life. Leon
moves with a graceful feel throughout and the foes can be frightening. The
enemies' spawning animations are beautiful, as they rise up from nowhere and
this definitely adds to their malicious feel. Even more impressive are the boss
characters that take up large areas of the screen, yet retain a high level of
detail. From a technical standpoint, the game runs at an smooth frame rate with
very little in the way of jaggies, walls rarely break up which gives Lament of
Innocence a solid feel. The game looks fantastic, but it's the music that really
sets the mood of Castlevania titles, and Lament of Innocence's soundtrack is
beautiful yet terrifying with ominous choruses, unsettling organ soliloquies,
and mournful dirges that enhance the mood. This orchestral music sets an
undeniable tone of gothic foreshadowing that permeates the adventure. While many
players doubted that any 3D Castlevania could ever match the aesthetic
brilliance of the PS1 classic, Lament of Innocence's dark beauty matches
Symphony of the Night. It's definitely one of the moodier Castlevania adventures
to date, and the Castlevania spirit is evident throughout.
Even though many Castlevania fans have
expressed doubts about the series making a successful transition to 3D, Lament
of Innocent should lay those fears to rest once and for all. Moving the
character and battling enemies is surprisingly intuitive, and the
straightforward layout of the levels makes it easy to progress through the game,
though failing to explore each level thoroughly usually leads to a lot of
backtracking. Lament of Innocence emphasizes action over the RPG elements
introduced in the past few games, but this streamlined approach works well and
allows you to concentrate on the action. There aren't as many items to find, but
a more elaborate battle system adds depth to the battles themselves. As players
have come to expect from the Castlevania series, production values are
first-class all the way with beautiful environments, character design and
animation making for a beautiful game. The gorgeous soundtrack fits the action
perfectly as well. While the fixed camera allows you to concentrate on the
action, the frequent changes in perspective can be annoying. Fortunately, this
is a minor problem in an otherwise sterling rebirth for the series. Castlevania:
Lament of Innocence is an excellent title that offers tight-controls,
challenging opponents and beautiful aesthetics. It's a solid revival that should
please most fans of the series and is the first 3D game that truly lives up to
Castlevania's impressive lineage.
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