![]() |
Most of our readers out there in the real world understand that we here at The Laser have a slight obsession with the Adventure gaming genre. Something about spending hours upon hours uncovering mysteries, exploring uncharted territories, and solving puzzles just seems to ring true with us. So, it is always with great delight accompanied by girlish giggles when we get the opportunity to review a newly released PC adventure title for The Laser. Unfortunately, it seems that in the past several years the once great genre has fallen under bleak times, with only a handful of above average titles actually hitting the shelves of our favorite gaming store. It is also unfortunate that the latest release from the Adventure Company, Curse of Atlantis: Thorgal's Quest, wasn't able to keep our spirits up about the adverse decline of one of computer gaming's original genres
With an intriguing and potentially epic back story like this, one would think that Curse of Atlantis would be a monumental adventure game, right? That was not the case, unfortunately. The trappings were all there, but the execution of the game sunk like a large boulder tossed into a deep fish pond. While the tale surrounding CoA was interesting, it seemed detached from the gameplay as a whole. Most of the story elements were actually explained through 3D rendered cut scenes, which were quite well produced, artistic in style, and extremely fascinating to watch. Without solid gaming traits to back the cut scenes, we found that the game just couldn't hold our attention for long periods of time. Luck would have it that CoA wasn't that long of a game, so even with our excitement levels waning, we still could muddle our way through the 3rd person gameplay in under 5 hours time. Most of the game revolves around searching for various objects (or just 'happening' upon them) as Thorgal explores various locales. Sooner or later, those nifty little items picked up will be used for various types of activities, puzzles, and the like that can help our hero pass on to the next level of exploration. Again, nothing new or enticing about the 'adventuring' or really that difficult could be found within CoA, save for the old school 3D dragon push-styled puzzle found early in the game (which did admittedly throw us for a loop early on). The only real surprise came during the end portion of the game, where the whole theme changes to something completely different and wholly unexpected. We don't want to give away any spoilers here, but let's just say things get a little 'futuristic', putting the whole Atlantis myth into perspective. As far as the in-game aesthetics went, we were also a little disappointed as well. Although Curse of Atlantis wasn't the worst designed adventure game we've ever played, it definitely wasn't the best. Most of the title revolves around detailed painted matte backgrounds with inserted 3-D textures for in-game mechanics (such as the game's characters like Thorgal, an items and objects that can be used or picked up while exploring). Where as the detail of the backdrops in the game where well designed and obviously thought out, the 3-D aspects were on the opposite spectrum. Characters models were rough and blocky, giving a feel of extremely poor video resolution. The usable objects and items found in the game also stuck out like a sore thumb from the artistic backgrounds, making it all too easy in figuring where you were supposed to look for items, clues, and the like. Adding to our dismay were the odd use of voiceover talent within the game: while the actors did have decent acting abilities, everything sounded like it was recorded in a large and hollow tin can. The real saving grace again for the game was found in the above average cut-scene animations which hands down blew away any visual found in the game: they were well produced, visually stunning, and compelling to watch.
|
|