BAM!’s finally released
SCEE’s much anticipated Dropship for the PS2 after Sony went back and forth as
to releasing it in the US. This futuristic military combat game allows you to
control multiple vehicles and go through some fairly detailed missions. It’s
not your usual console fare because complicated controls are extremely difficult
to get the hang of. However, the unique approach leads to some challenging and
involving gameplay. The Laser drops in and lets you know if climbing Dropship’s
learning curve is worth the trouble, or if the incline is too steep.
Dropship: United Peace Force is a futuristic combat
title that puts the player in the role as a member of an elite international
soldier. It allows players to control a variety of ground and air-based vehicles
through its many missions. There are 20 missions in all, and multitudes of enemy
forces gunning for you. Each mission is laid out beforehand with an extensive
cinema, though the game doesn’t offer branching missions, its linear gameplay
is still challenging. Once you get started, it quickly becomes apparent that
this isn’t the usual superficial console shooter. Playing Dropship is
enormously challenging, since each one of the mission objectives need to be
strictly adhered to. This is a straight-forward combat title, but the combat
doesn’t come until later. Earlier missions emphasize controlling your ship but
the game gradually introduces you to new tactics and weaponry. This makes the
early going a bit dull, but with patience and persistence, you gradually gain
more abilities as you earn the commanders’ trust to handle weapons. Fighting
through the first couple of missions is hard, since each one will take awhile to
complete. However, once you get into it, Dropship wins you over. Each mission
has multiple objectives, which gives the mission structures plenty of depth.
While each of the vehicles in the game has their own conventions, they share
enough commonality to make the transitions easy and exist in a common space
which allows the player to master new vehicles quickly. Luckily there is an
extensive training mode that guides you through the game. You’ll have to
master the controls before attempting missions, since fiddling around with the
techniques during timed missions is going to make you lose every time. The
interface is a bit complicated and still seems a bit clunky even later on in the
game, making things more frustrating than they should be. This can be overcome
after some extensive time, but Dropship will still require plenty of time to
beat. The investment pays off with a solid, enjoyable title that immerses the
player into the action.
There’s
plenty of action during the game, and the sensations of flight it creates is a
good one. Dropship’s plot is interesting to a certain extent, and unfolds at a
good clip during between mission cinemas. It’s not the most original storyline
but it does help to keep you motivated. You also have to suffer through some
bland dialogue which is clichéd and dull and the constant reminders get on your
nerves after awhile. If you take too long to complete an objective, your
commander yells at you to hurry up and a clock is displayed. This adds to the
tension and makes the gameplay much more challenging. The only problem with this
is that the time lengths and placement of the objectives and strike points seems
a little arbitrary. This makes the gameplay difficult, and not surprisingly,
curtails the overall enjoyment significantly. As stated earlier, the initial
missions seem to drag on, and the game is a bit too exacting in its mission
objectives.
There’s surprisingly little leeway given to players.
For example, during the flight missions, in addition to having to put the ship
down precisely inside the landing-zone indicator, you also have to land in the
same direction the landing-zone’s arrow is pointing. This is going to far and
is obviously extremely annoying, though it does add to the realism somewhat. It
doesn’t help that simply turning the ship is a complicated maneuver requiring
several steps. Also adding to the game’s overall feel is that the Dropship’s
have two modes, hover and flight which are used to achieve different objectives.
However, switching between the Hovering and flying isn’t as seamless or
intuitive as you would expect. You’ll frequently find yourself hovering when
you want to fly, and since the game automatically transitions between the modes
at odd points, it seems to make little logical sense. This makes landing the
ship much harder than it should be, and being even a little off in the direction
once you do land means you have to do this again;. You also have to press down
again once you get on the ground to officially land. This is extremely annoying
and is a big detriment during play. A simpler, easier to understand would have
helped the game immensely, but the clunky controls remain a problem throughout
the experience.
This is a real shame since Dropzone has an impressive graphics engine that
allows for huge, nicely detailed levels. It’s environments are large and
impressive, giving the player a realistic sense of space and terrain. The ship
designs are interesting and look great, and since you can change the viewpoint,
the overall production seems relatively seamless. Unfortunately, the visuals are
marred by the ever-annoying presence of the PS2’s unaliased jaggies, which
really undermines the effort that’s gone into the visuals. It hurts the
appeal, and especially at this point is a serious problem, since other games
have long-ago solved this problem. Audio isn’t too bad with decent background
music making a nice counterpoint to the action. The acting in the game isn’t
that great, and the cursory readings do nothing to enhance the already
cliché-ridden dialogue.
Dropship is a mixed bag, and
while there was obviously a lot of potential, it’s largely missing in action
here. It starts off too slowly with extended training and practice missions
taking far too long to play through before you get to the good stuff. Dropship
improves dramatically once you get some combat experience, and the multiple
vehicles are a nice touch that should keep you from getting bored. That is if
you don’t give up in frustration long before that point. Novices to these
types of games won’t get far without a great deal of effort. While there are
some good missions and a lot of challenge to the game, it’s poorly designed
interface is a major factor initially and never really stops being a detriment
to the fun. It’s a shame, but this is a missed opportunity. There are some
good ideas here, but the implementation isn’t good enough to really make them
shine. In the end, this game is disappointing and never delivers on its promise.
There’s too much effort for too little reward and it’s mainly aimed at those
with the time and patience to really learn the controls. There’s definitely
some challenge and enjoyment to be had, but the time investment still seems
excessive given the mediocre quality of the gameplay. Those not in that camp
will probably find the complex controls and intricate mission structure have a
learning curve that’s too steep commensurate with the entertainment value of
the game.
> Related Reviews
Kinetica
Drakan: The Ancients' Gates
Jedi Starfighter
Pirates: The
Legend of Black Kat