By
Michael Palisano
Sega’s
Full Auto for the Xbox 360 delivers an unprecedented level of vehicular
destruction in an arcade-style package of frenetic gameplay and slick
special effects. The game offers players the chance to race against or
destroy rival vehicles in a series of intensely brutal racing battles.
Full Auto’s massive crashes, explosive fully destructible environments,
and multiple weapons make for an intense experience. Full Auto’s coolest
feature is the Unwrecking technique, which allows you to rewind the action
and get a second shot at avoiding a crash or a rival’s attacks. This is
smartly implemented, but the big question is if there’s enough substance
under the hood to hold your interest over the long term? Check out our
review and find out.
While
Microsoft’s new console is already home to several premiere racing
titles, you can add Sega’s enjoyable racer Full Auto that arrives on
Xbox 360 screaming down the road at breathtaking speed, blowing away
anything unlucky enough to get in its path. Developed by Pseudo
Interactive, Full Auto’s intense gameplay mixes Burnout: Revenge with
Twisted Metal, with Burnout the more prominent influence. The game adds
machine guns and ammo to the formula, as players go all out to try to
destroy rivals, take out civilian vehicles and cause as much carnage as
possible along the way. Set in a fictional city with fantasy cars, the
game allows players to choose from a number of game modes ranging from
single-race arcade mode to career, where you race through multiple courses
and try to unlock additional items. These modes are basic and somewhat
straightforward and most players should have little trouble getting into
the action. You can choose to race against AI opponents or can go head to
head via split screen and play against others via Xbox Live. Playing
through the arcade mode is fun and allows you to get the hang of the
basics without having to worry about present parameters. As you race
through the game, you’ll earn points for damaging other vehicles and
more. The objective here is to play for a high score. Once the novelty of
these modes wears off and you’re looking for more of a challenge, you
can enter the Career mode for a deeper, more challenging experience.
Full
Auto’s Career mode begins with a series of training levels where you
learn the basics of controls, weapons and how to use the game’s unique
unwreck feature. These pass through quickly and it’s on to the main
event, combat racing. There are several types of racing modes including
point-to-point, lap races, sprints and more. During each race, you have
several objectives to complete including achieving a number of kills,
finishing in the fastest time and earning wreck points. Causing chain
reaction crashes and downing multiple cars in succession makes for some
cool onscreen mayhem, while also increasing your score and meters. Beating
these objectives means you win medals and unlocks which include additional
races, vehicle and weapons upgrades and other extras such as additional
colors. While the racing action is challenging in its own right, the game
play has some pretty interesting twists. You race the other cars and can
destroy them using either your front mounted machine guns or by dropping
mines behind your vehicles. Most of the game’s modes involve combat and
battles, though there are some straight-ahead racing areas where the
weapons are disabled. You earn points for offing them, and in some races,
a rival car is indicated, which you usually need to destroy at least once
during the game. If your car is destroyed, you will respawn at full health
again but you will lose many precious seconds. However, if you feel you
could have made that last turn or avoided the mine, you can do something
quite cool that hasn’t been done in many racing games yet.
Full
Auto includes a boost meter, which gives your car a shot of nitrous,
allowing you to speed past opponents. Using these lets the player achieve
some breathtaking speeds, but this isn’t even the best part of the
gameplay. Full Auto’s biggest draw is the cool unwreck feature, which
allows you to rewind the action for the past several seconds and replay
those last few seconds of the race. You can do this when your unwreck
meter is active, and how much rewind time you get depends on how much time
you have in your meter. You earn this time by wrecking other vehicles and
causing destruction, and you don’t need to use all your time at once.
You have to be careful with this, and if you hold the meter too long,
you’ll find yourself back further than you want to be. However, you
can’t go back in time after you’ve crossed the finish line, which is
annoying. Using the unwreck feature strategically allows you to correct
mistakes and get past difficult point in the race. While the unwreck
feature seems like a showy gimmick at first, it definitely adds a new
dimension to Full Auto. Using it strategically actually makes it an
important tool when racing, and this technique can be used to turn
disaster into triumph. It’s implementation is quite simple, you merely
press the shift button and hold it down until you reach the point where
you want to continue, giving you a better shot at finishing the races in
the top-tier. Taken together with the game’s massive explosions and
over-the-top crash physics, unwrecking helps to give Full Auto a unique
feel all its own that helps it stand out from the pack.
Speaking of those massive explosions, Full Auto’s brilliant visuals
create a simply incredible landscape of destruction and mayhem that
effectively shows off the Xbox 360 hardware. While the cars themselves
aren’t based on production model vehicles, they still display a high
level of detail throughout, with detailed models that shimmer under
excellent light sourcing. The game’s environments are rendered expertly,
and show off the console’s power, with bump-mapped streets and
reflections giving the game a hyper-realistic look. The action flows at a
solid frame-rate throughout and doesn’t suffer from slow-down, which is
impressive given the sheer volume of carnage onscreen at certain points.
The explosions are spectacular, and literally explode off the screen when
you crash, or destroy another vehicle. Adding to the dramatic crashes, the
action usually slows down and zooms in for a close-up which can either be
exhilarating or frustrating depending on which side of the bump your on.
The game’s physics model is impressive in this area, with cars spinning,
flying through the air and taking out entire buildings which only makes
the gameplay more intense. The frenetic pace is complimented by the usual
assortment of metal and rap music tracks, which do a good job of accenting
Full Auto’s manic racing action. Your first impression is likely to be
overwhelming intitially, and you can’t help to be blown away by the
sheer magnitude of the chaos unfolding as you play. However, once you get
beyond this, the gameplay begins to emerge, and while it’s relatively
solid, there are a few trouble spots that become apparent.
For
all those impressive visual pyrotechnics, Full Auto isn’t without a few
problems. It isn’t trying to be a simulation, so there is some slack
given because it’s an arcade-style racer. Full Auto’s control and
responsiveness isn’t realistic, and you feel more like you’re sliding
than turning around corners, which is frustrating at first until you get
used to it. The missions themselves become a bit repetitive after awhile,
especially in the Career mode, which seems to drag later on. However, this
is still a solidly entertaining game that succeeds in creating an
unprecedented amount of chaos and fury onscreen. The visuals are
excellent, highlighting a technically impressive engine that allows for an
unprecedented amount of destruction, whether its vehicles or trackside
objects. The level of chaos and destruction can be incredible at points,
which makes the game feel like an evolutionary title that begins to
deliver on the promise of next generation consoles. The slick unwreck
feature might seem gimmicky on the surface, but it actually works well,
and used strategically, can have a large impact on the races. The added
modes and online play give it some added replay value, but this arcade
racer is much more enjoyable in short-bursts, since it’s flaws and
repetitiveness become more evident as you play. It’s
not the deepest racing game on the market, but Full Auto still offers
stunning visuals, visceral gameplay, and some intense special effects that
make it one of the most impressive games on the 360 to date.