Full
Spectrum Warrior: Ten Hammers improves on the last installment with flexible
combat maneuvers, vehicles and more varied missions. An improved squad-based
combat system allows you to split into smaller groups, change orders faster and
outflank enemies. Ten Hammers’ 12 missions showcase numerous enhancements like
realistic environments, sophisticated AI and unpredictable enemies to keep
things intense. The intuitive interface and controls and, overall pacing has
also been improved. Ten Hammers’ presentation is impressive, with deeper
characters, better acting and a more cohesive storyline. Unfortunately, the
difficulty ratchets up quickly, making for some frustrating later missions.
Despite this, Ten Hammers is a challenging tactical based shooter that should
appeal to players looking for a realistic war game. As
you play the game, the other soldiers chat with you and comment on the action,
which adds tension to the proceedings. The basic gameplay is fairly similar this
time around, as players command a squad of soldier through some fairly dangerous
streets. One of the key strategies of the game is to move your squad through the
battlefields without exposing yourself to enemy attacks. Doing this requires you
to find cover, the safest of which which is usually around corners or against
walls. There are various types of cover you can use, and how much protection you
have depends on the object. Hiding behind a burned out car or a wood crate
offers little leeway, which means you can’t stay there very long. One of the
key elements in Ten Hammers that differentiates it from other military shooters
are the tactics you use. A key strategy you need to learn is to flank enemies,
which you can usually achieve by splitting up your teams and encircling their
positions. While this might seem rather complicated and ardous, Ten Hammers’
intuitive interface allows you to switch between teams effortless. Initially,
your teams consist of four soldiers each, but you can split them down into
two-man buddy groups. This is quite effective when you want to keep the enemy
off guard. In most other military shooters on the market, the basic strategy is
to shoot first and go in without warning. In addition, you can assign these
teams different tasks such as sniping or scouting an enemy’s position to
increase your chances of survival Since Ten Hammers is based on real world
combat situations, this approach invariably leads to disaster. One of the most
important things you need to do during the game is keep the team safe. This can
be done in a number of ways, the best strategy is to send a forward team to
engage the enemy, and send in the rest of the squad later. This serves two
purposes – it reduces your risk and makes it much easier to focus your
commands and fire. One
of the biggest changes in Ten Hammers is the ability of your team to go inside
interior buildings and place sniper positions there. Taking position in these
areas, such as high windows, allows you to see the entire battlefield, while
giving your opponents little cover and no place to hide. Your team can also
implement more sophisticated tactics like rescuing and holding hostages on the
ground to use as bait. While Ten Hammers’ overall approach, HUD and controls
should be familiar to those who played the first Full Spectrum Warrior title,
Ten Hammers’ structure is much more open, especially in later missions. There
are multiple paths and approaches to complete your team’s objectives, which
makes the gameplay more fluid and interesting. While it might seem like a
gimmick, Ten Hammers’ replay video system allows you to relive your previous
mission. This is useful because it lets you evaluate your squad’s
effectiveness and discover any mistakes you made. In the first game, you frequently found yourself locked in by a sudden burst of gunfire from hidden enemies. The playing field is leveled somewhat in Ten Hammers because the new scout command to send a single soldier ahead of your team to look for snipers and ambushes. Once a scout reaches his position, your other team mates will follow him, unless he finds enemy forces, in which case he’ll return to the team’s current position. Scouting the terrain ahead of you will likely add a new dimension to the gameplay, allowing you to better plan for what lies in front of your team. Ten Hammers’ also increases the level of your command of individual soldiers using the new Precision Fire system. This allows you to target specific enemies with standard fire, and you can also use grenades to eliminate these foes. These additions make for an engrossing single player experience with more depth and challenge than the first game, but Ten Hammers’ gameplay becomes even more intense during its online modes. Ten
Hammers online is quite robust with missions and structure that are just as
intense as the main game. Threre’s an array of co-operative missions for two
players along with intense multiplayer versus modes with support for up to eight
players. Ten Hammers includes both traditional death matches along with
objective based missions. In addition, the insurgent enemy forces can be
controlled by human players, giving some variety to the multiplayer experience.
There are also a number of different scenarios such as Ammo Blast, where your
team has to find and locate ammunitions dumps from rival factions and destroy
them before they can be used against your forces. Meanwhile, another team needs
to evacuate a casualty and rescue hostages being held by insurgents. One of the
more interesting missions is called Bring Me Tariq, where a former minister is
holding a valuable national treasure, with different factions trying to capture
him for different reasons. Your goal here is to get to him before one of the
other teams can. In Radio Clash, your objective is to destroy a well-guarded
radio tower that’s been broadcasting propaganda and increasing support for the
insurgent operations. The Citadel has a similar goal, with several teams trying
to capture this symbolic target. Players will also face an Explosive Situation,
where terrorists are threatening to explode bombs at specific targets as a
deadline passes. Your intelligence officers know where the bombs are, and your
mission here is to defuse the situation and stop the terrorists from carrying
out their threat. There’s also a mission where you have to rescue two fallen
pilots being used as political pawns by the enemy forces. These missions are
more creative and interesting than you’d expect, and work well within the
existing framework. This makes for some engaging online play that mirrors the
intensity and realism of the main game. By staying consistent with the main
game, these missions increase the immersion and coherence of the game, giving it
plenty of depth.
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