Ubisoft has taken team based combat to the next level with the release of Tom Clancy's Ghost Recon: Advanced Warfighter for the Xbox 360. It's a brilliantly executed, tension-packed title that brings a futuristic battlefield to life vividly. Visually, the game excels with a realistic, incredibly detailed depiction of Mexico City, with huge massive environments. The single-player is remarkably challenging with sophisticated and nuanced missions that require skill, planning and leadership. GRAW's multiplayer modes are also quite impressive. This is a landmark title that brings the next-generation to life, and one of the first games to truly showcase the Xbox 360. Tom Clancy's Ghost Recon: Advanced Warfighter takes players into the dusty, desolate streets of Mexico City in 2012. As
a Nicaraguan insurgency grows in strength and power, the leaders of Canada,
Mexico and the United States arrive for a meeting. Suddenly, their summit is
attacked, leaving Canada's leader dead while the US President goes missing. It's
up to you as Scott Mitchell, the leader of an elite strike force known as the
Ghosts to rescue the President and stop the military coup from taking over
Mexico. As an elite commando, you have access to some of the most sophisticated
and lethal military technology in the world. You have an array of the latest
weapons including machine guns, sniper rifles, and pistols. You can also throw
smoke and frag grenades. These weapons can be used in a variety of ways to take
out enemies from afar or at close range. Switching between the weapons can be
accomplished easily, but you have to be careful not to let them overheat and
also need to reload from time to time. As you kill foes, you can also pick up
their weapons and ammo clips along the way. Players can also use their special
night-vision and heat-sensitive infrared goggles to pick off enemies hiding in
the shadows or behind corners. The gadgets at your disposal include
wall-blasting anti-sniper guns, which allow you to take out hidden enemies. You
can also use a recon satellite to spy on them, and call in reinforcement air
strikes to take out encamped foes. To keep your mission objectives clear, you
can call up the 3D tactical map from your HUD to find your position, locate
enemies and objectives. You can spin the map around, zoom in or out and mark
objectives on the map. The HUD features two distinct windows, one on the left
which shows your team's viewpoint, and one on the right which appears which
appears when new briefings and information is relayed to your team. GRAW's brilliantly executed informational interface is probably the most impressive feature of the game. The system allows you to receive information and orders in small windows that appear on your headset. This is called the Cross-Com system, and allows you to communicate with your fellow soldiers on the ground, and lets you see what they're seeing. You can also view your team's energy level and state of readiness. Your team can be placed in a defensive or offensive posture, depending on the situation. You command your team using the cross-com and can quite easily make them follow your lead, attack enemy targets or seek cover while you survey the area for enemies. The system of interconnectivity between the soldiers lends Advanced Warfighter an intense realism and believability that brings the player right into the action, with the other soldiers' chatting and talking reinforcing the fact that you're working as a unit. This goes a long way in making the experience more intense and immersive, while the updates from your commanders lend the game a sense of urgency that keeps the mission front and center throughout. Players will find themselves facing seemingly overwhelming odds, especially later in the game, but the sense of comradarie you develop with your fellow Ghosts means that you seldom feel like you're going into battle alone. This is an impressive achievement and shows just how important little details, like the chatter between the soldiers, can be. These small touches are usually the difference between an average title and a superlative experience. Advanced Warfighter's missions can be quite
long with multiple objectives, and sub objectives to complete. Most of your
goals are straightforward and usually involve cutting down all the enemies in a
section without losing any of your ghosts. Advancing through each level requires
patience and precision, since rushing in is a recipe for disaster. Since the
enemy forces can spot you from a distance, it's very important to stay under
cover consistently. The fact that enemies can suddenly appear without warning
adds tension to even the slower parts of the gameplay. Once you've engaged an
enemy in firefights, the intensity of Advanced Warfighter really comes into
play, as you and the Ghosts battle foes from seemingly endless directions.
Maintaining your cool while under fire is important, since a few wrong moves
will kill you instantly. The enemies use a variety of tactics, and usually
attack in groups. They'll take cover behind objects such as buildings or trucks,
which makes them even harder to take out. Taking a linear approach to the missions allows you to keep focused on your objectives, without wandering around aimlessly. GRAW's sophisticated AI, which allows the enemy forces to react to your movements and change tactics on the fly. This makes succeeding more challenging. While the combat sequences in the game are impressively realized, most players will probably find that the game's key asset lies in its sophisticated communications system, which really helps to immerse you into the gameply like few games before it. The HUD's futuristic, high-tech appearance is interesting and creates a world where sophisticated weaponry is used on a dystopian battlefield. This approach an interesting clash of style that gives the game an incredibly convincing atmosphere that sucks you right into the action. Of course, a large amount of the credit for this lies in the game's incredibly intense graphics engine that allows for an unprecedented level of detail. Advanced Warfighter's urban locations are designed with a great attention to detail that's immediately apparent. These battlefields are also quite large, giving players multiple paths to explore and traverse, presenting you with options in a city that's constructed with a high degree of realism. It's a testament to the game's level of detail
that Mexico City feels very real and its dilapidated buildings seem to cluster
above city streets, choking from the heat. The battles take place under a
relentless sun that saturates the environment, bleeding out the color under hues
of orange and yellow. Objects such as cars and street lamps appear meticulously
detailed, striking a new level of realism. There's an eerie quiet, followed by a
sudden burst of gunfire that blasts out from nowhere. Your fellow Ghosts move
and react quite realistically, ducking for cover behind walls. You can hear them
breathing heavier while running and keeping themselves at a high level of
readiness throughout. Sterling production values are evident throughout the
game, with a degree of cohesion and polish that really displays the Xbox 360's
power. The cut-scenes which border the main missions create a believable world
where a dangerous political situation comes crashing down, leaving your team as
the last line of defense. This sense of urgency permeates the entire game,
keeping you on a razor wire throughout that keeps your adrenaline flowing, even
when you pause to survey the world around you. By creating such a strong plot,
GR:AW brings you right into the action like few games before it, making for one
of the most intense tactical combat games.
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