The third and final installment in Naughty
Dog's Jak & Daxter trilogy takes the series even further from its roots as a
traditional platformer. This time, the game offers more driving, fighting and
combat sequences than ever before, along with more traditional platforming
elements. The game isn't nearly as bleak as Jak II and has a more expansive feel
thanks to its desert setting. It's not nearly as hard as the last game, either.
The non-platforming elements have been enhanced by tighter controls and more
varied missions, making for a better game overall. It's not perfect, but Jak 3
is a solid game. Read our review and find out why this is an excellent finale
for fans of the series.
At
the start of Jak 3, our protagonists Jak and his sidekick Daxter find themselves
exiled to a vast desert wasteland by the residents of Haven City, which they
tried to save in the last game. While this seems to be a bleak fate for our
heroes, there is always hope and they find themselves rescued by the denizens of
another city, called Spargus that is located in the furthest reaches of the
wasteland. Spargus' population consists of those who have escaped or been
purged. The new setting is far more dangerous than the somewhat sheltered urban
confines, giving Jak 3 a wider more open setting. The first thing our heroes
have to do is prove themselves to the king, Damas. In order to do this, they
must partake in battles in the city's arena, a deadly combat zone where they
face off against dozens of elite warriors. This is quite intense, as the enemies
come at you in relentless waves. This helps you to learn the basic techniques,
which come in quite handy later in the game. The arenas are quite dangerous and
platforms frequently sink below the molten lava surface - contact with this
burning liquid causes instant death so you need to get out of them quickly when
you here the warning sirens go off. Jak's combat skills and techniques are
pushed to their limits throughout the game, but he has a variety of moves and
weapons to use. He can hit enemies using his traditional moves such as spinning
and jumping. He can also fire his weapons or call on his dark eco powers to
destroy them.
Once he's beaten the seemingly endless waves
of foes, he's allowed to wander the city surroundings, where he encounters a
variety of characters. These include a group of mysterious monks who have found
some ominous warnings hidden within the ancient Precursor technology. Jak and
Daxter also run into a crusty old soldier who allows him to access his off-road
vehicles. Once he's in the vehicles he can perform a variety of missions such as
killing the MetalHeads, rescuing stranded Wastelanders, and gathering pieces of
the Precusor technology. Jak will also be able to compete in lapped races and
deathmatches with other vehicles in the game. You'll also be able to ride
hoverboards, take control of racing vehicles called Zoomers and will even be
able to pilot giant robots later on. Additionally, scattered around each city
are small lizard-like creatures that he can ride on as well. These different
transportation modes give Jak 3's gameplay plenty of variety. Between racing
missions, Jak will also find himself called back to the city frequently to
perform missions for the king, usually involving collecting items or ridding the
Outland of foes and pests. While the game gives the player plenty of freedom
during the missions, the order in which you complete them is quite rigid; making
Jak 3 a much more linear experience than you'd expect it to. The upside to this
narrative-focused gameplay is that it enhanced the underlying story. This is a
good thing, since Jak 3's plot is engrossing and the locked-in approach moves
the storyline forward at a fast pace. The variety of missions and tasks you'll
have to complete in Jak 3 is one of the game's strongest points, giving the
gameplay an immersion and depth that's rare in modern titles.
One
of the more interesting twists in the game occurs later on, when Jak acquires
his new light eco powers. These new abilities compliment Jak's dark powers
perfectly and allow him to slow down time, heal energy, and even float above the
levels. This comes in quite handy during combat, especially during some of the
more intense boss confrontations. This is a cool feature, and goes a long way
towards giving the player insight into the plot. As the game unfolds, the
storyline begins to unravel the mysteries of the precursors, giving the player
strong motivation to keep playing. Jak 3's early levels set the stage, but the
later missions really challenge the player. Fortunately, the developers have
learned from their mistakes in the last game, and the learning curve this time
is much less steep and more forgiving. Another area that has seen vast
improvement are the controls, which are remain responsive and fluid in the
platforming areas, but have gained a lot of polish in the vehicular sequences.
For example, the off-road dune buggies are incredibly responsive and allow for
tighter turning and cornering that any of the vehicles in the last game. Some of
the returning vehicles, such as the hoverboards and zoomers, have also been
refined with better controls. This makes for a much more enjoyable game that
won't frustrate players nearly as much. The developers at Naughty Dog have also
increased the number and variety of mini-games this time around, and have even
included several sequences where players can control Daxter. Jak 3's puzzles
aren't incredibly difficult to beat, but they make a nice change of pace from
the otherwise relentless action. This makes for an even deeper and more
satisfying experience, with many elements present that you'd never expect to see
in what began as a simple platformer. The game's ambitious design is quite
impressive, and keeps throwing different things at the player, however, none of
it seems gimmicky. Each new element feels organic to the storyline and
consistent with the game world. It's a huge, varied experience with many facets,
giving Jak 3 an expansive feel more in line with Halo or Grand Theft Auto than
more traditional platform titles such as Crash Bandicoot or even Ratchet &
Clank.
With
such an expansive area evident throughout, it's a good thing that Jak 3's
production values ore more than up to the task of matching Naughty Dog's grand
vision. The game's aesthetics are excellent and highly polished throughout,
transporting players into a believable and consistent world. The player's
suspension of disbelief is carried along by some impressive cinematic approach,
which sucks you in with elaborate cinematic cut-scenes. However, the game
creates an acceptable balance between action and story, so these sequences never
overwhelm the gameplay itself. Both of the cities you'll explore in the game
feel very much alive, with dozens of characters wandering the streets and
alleys, along with an array of creatures. Jak 3's level of detail is rather
astonishing, with a large number of environments and locations to explore. Most
area maps are quite large as well, giving the game an impressive scope and
scale. The quality is just as impressive as the quantity, with most characters
showcasing an impressive level of fluid animation and movement throughout. From
the smallest characters, to the large lumbering MetalHeads, every living thing
in the game feels authentic and realistic. Jak 3's racing sequences are an
integral part of the game, and the settings amongst desolate dunes and sand
storms are perfectly realized with sand storms, light sourcing and an excellent
frame-rate pushing the PS2 to its limits. The soundtrack fits the epic feel of
the game perfectly, blending in the background when needed, accenting battle and
racing sequences while never getting in the way. The voice-over acting is
excellent as well, with both main characters expertly performed and extensive
scripts for secondary characters that fill in the background and information
nicely. This is one of the sleekest looking adventure titles we've played, and
the evocative design effectively brings you right into the center of this
intriguing world.
While you can make the argument that the Jak
& Daxter series may have gone a bit too far astray from it's platforming
roots with its emphasis on hoverboard, racing and other action elements, the
game's overall design cuts the teeth out of this approach. To be honest, there
are certain points where you find yourself trapped in what seems like a
never-ending series of mini-games but, Jak 3 never fails to be entertaining or
engaging. Jak 3 starts off seemingly hapharzardly with you bouncing from racing,
to combat, to standard collecting missions. It will probably take awhile for
players to get used to Jak 3's structure. Some areas in the first few hours
begin to get tedious, since you feel like you're playing a bizarre hybrid of
racing game and action/platformer, but the game really takes off once you get
deeper into the adventure. This is especially true once you acquire the light
eco powers, which add plenty of depth and strategy to the gameplay while not
making things overly complex. The added elements definitely give Jak 3 a
different feel from most platformers, but the intuitive vehicle controls make
these sequences easier to play. Naughty Dog deserves many kudos for creating
such a large, varied and challenging experience. Throwing in so many elements
into the mix is bound to alienate some of the hardcore gamers out there, but for
the most part, Jak 3 succeeds at creating an impressive and intense gaming
experience. This series may have started modestly, but as each subsequent
installment adds more to the mix, it actually makes for a more appealing game
overall. The game's polish, depth and expansive variety makes Jak 3 a satisfying
conclusion to the series.