Sony's 989 Sports has improved its product
quality dramatically past few years. Their latest baseball title, MLB 2005 for
the PS2 is a prime example of this with depth, maturity and polish. Featuring an
upgraded graphics engine, it looks fantastic with detailef player models,
broadcast-style replays, and realistic animation. The intuitive controls make
for a smoother experience. 989 has also added an extensive online component that
lets you chat, view stats, download roster updates and more. In addition, you
can scan your own face onto a player using the EyeToy peripheral and allows you
to control the game using voice commands and the PS2's voice headset. Add
comprehensive simulation and management modes, and you have a surprisingly deep
title with highly polished gameplay. MLB 2005 is an excellent baseball title,
and its maturity makes it this year's most improved baseball franchise.
989 Sports hasn't had the best reputation
amongst hardcore sports gamers over the past few years but the company has made
significant strides with its franchises lately. MLB 2005 is an excellent
baseball title that shows how far the company has come in a short time. The
first thing players should notice about this year's installment is the vastly
smoother graphics. MLB's engine has undergone a thorough overhaul, with
impressive player models used to give the game a more realistic appearance. The
game features a mostly full roster of real players, with authentic proportions,
scanned player images, and better texturing and light sourcing. MLB 2005's
player animations have also undergone revision and now feature multiple moves,
more polygons and extensive motion capturing that add to the game's realism. The
developers have also included all 28 Major League Parks, along with several
classic parks and spring training venues that you can unlock. Each park is
realistically rendered with accurate proportions, impressive details and
backdrops that make them look and feel just like their real-world counterparts.
The game's overall look is also enhanced by an improved presentation, with
slicker menus that give MLB 2005 a television-style appearance. From an audio
standpoint, the game excels by implementing a new three-man booth featuring Vin
Scully. The lively commentary fits in nicely with action, and doesn't suffer
from the repetition seen in other sports titles. MLB 2005 definitely represents
a significant move forward in its presentation but, there are still a few rough
player models and choppy animations that make it look a little less polished
than it could. Still, the progress is impressive, and the game nearly achieves
parity with the other titles on the market from Sega and EA from an aesthetic
standpoint.
While
the game's visual overhaul is impressive, MLB 2005 also implements many changes
under the hood. The player and team rosters are nearly complete, and seem
accurate. One glaring error: Why is Aaron Boone on the Yankee roster, when his
replacement A-Rod is listed as well? Players can also unlock an impressive array
of Hall-of-Famers such as Gehrig, Ruth and Reggie Jackson if they want to see
classic players in action. MLB 2005 includes an extensive array of gameplay
modes in MLB 2005. In addition to the standard quick exhibition games, players
can choose season, season and playoff modes. These modes are self-explanatory,
allowing you to play a single game or go through an entire season. However, it's
the game's deep franchise and management modes that really shine. Featuring a
comprehensive array of options, these allow you to sit in the coaches chair or
the front office and manage your team through a single season or several
seasons. When you're in these modes, you have complete control over the team's
roster and can draft, sign, release and negotiate with individual players. To
make a promising prospect get up to big league ability, you can also send them
down to the minor leagues and more. MLB also includes an extensive Spring
Training mode, where you can get your team up to speed and work out kinks. These
are all quite impressive, but the game now includes a cool new simulation mode
as well. When you're simulating a game, you can watch each pitch and throw
unfold while making roster and player changes in real-time without while the
game controls the on-field action automatically. This is a solid addition to the
series adds to the game's depth. Another key feature of the game allows you to
create a customized player, which is something several other sports titles let
you do now. The twist in MLB 2005 is that it allows you to scan in your own face
using the PS2's EyeToy camera and play as yourself. This impressive feature
literally puts you in the game and is something no other baseball title this
year offers.
MLB
2005's controls are surprisingly intuitive thanks to the pressure-sensitive
"Total Control" pitching and fielding modes. These features have been
refined since last year's installment, and while the differences are subtle, the
end result is a better feeling game that gives you more options on the field You
can control the speed and aggression of throws, though the more aggressive you
are, the less accurate your throws are. This system works exceedingly well and
give the player an increased sense of control. MLB's fielding interface has also
been enhanced and allows you to dive or jump for balls. It's a small but
significant change that makes the outfield positions feel that much more
authentic and realistic. On the other side of the plate, MLB 2005 also helpfully
displays each hitter's hot and cold zones with a new interactive Zone Control
system when you're at the plate, allowing you to better gauge which pitches to
swing at and which ones to hold off on. This replicates the strategic element of
batting much more accurately than the previous games. In addition, the ball
physics seem more realistic, giving each game a more accurate ratio with more
ground and fly balls than homers. Overall, 989 has done an excellent job of
capturing the feel of professional baseball but there are still a few problems.
The pitching system is a bit awkward, making it difficult to aim pitches where
you want them to go, and they'll frequently end up dead-center over the plate,
or end up veering wildly out of the strike zone. While you can compensate for
this after awhile, it's not as intuitive as it could be and detracts somewhat
from the overall game. In addition to using the standard controller, players can
now use the voice recognition system and a USB headset to call plays, moves and
more. This is an incredibly cool feature that allows for virtually hands-free
play allowing you to literally "make the call" without lifting a
finger. It was a bit strange getting used to this system, but it worked fairly
well, with few problems. Players responded to voice commands instantly and
accurately, making the voice-controls an effective, forward-thinking addition to
the series.
The
new online modes, USB Headset voice control and EyeToy functionality are the key
improvements in the franchise this year, but the basics haven't been neglected.
The gameplay is smoother and more intuitive with the developers building on last
year's solid control mechanics to create an even better experience. The new
simulation, management, and back office modes give the game even more depth, and
its accurate player rosters make the experience feel that much more authentic.
With all these features, it should come as no surprise that it's an incredibly
deep game that offers an impressive array of options and gameplay modes. An
improved graphics engine highlighted by improved player models and realistic
stadiums makes the game look fantastic. MLB 2005 is a solid, comprehensive
baseball game that does an excellent job in recreating not just the look, but
the feel of Major League Baseball. MLB 2005 shows a depth and maturity that
makes it highly recommended for baseball fans everywhere.
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