While 989 Sports has toiled in the shadows of
the glitzier football titles from EA and Sega, the company has made steady
progress through each edition. This year's edition of NFL GameDay implements
improved AI, a deeper playbook and vastly improved graphics that help it keep up
with the pack. Most significantly, the series implements extensive online play
for the first time, allowing players to compete in tournaments, chat with email
and check the sports ticker and download roster updates. Players can also talk
to each other call plays using the USB headset. These are cool additions, but
are they enough to keep the series in contention? Read our review and find out.
989
Sports' NFL GameDay 2004 is another impressive step forward for the Sony's
much-maligned sports division. Even though previous titles haven't lived up to
their rivals, starting with last year's games, a significant evolution began to
occur which continues with the current releases. With its significant and
noticeable improvements, especially the online mode, players should definitely
consider this as at least a secondary football title. As you'd expect, GameDay
2004 offers a variety of game modes that allow you to many options. Those
unfamiliar with the series can use the Practice Mode to tune their skills in the
extensive training camp which teaches you the basics in a relatively painless
manner. Once you're ready to hit the field, you can select several standard
modes including Pre-Season, Season, Tournament plus GM and Team Manager modes.
Preseason pits any two teams from the league against the other, while Season
encompasses a full 16 games. More interestingly, players can choose to sit in
the coaches' chairs in the General Manager mode. Here, you can control every
aspect of a team, from changing rosters, drafting players, changing positions,
editing and updating your playbooks, creating new strategies and more. During
the season, you'll have access to the team's complete status by looking at
statistics and reports, which will help you make decisions about who to keep and
who to cut. As the season goes on, you'll earn a ranking based on your team's
performance, so if the team gets into trouble, you may find yourself out of a
job. Making it through a season means you can make moves in the off-season such
as drafting or trading players, changing rosters and more. This is quite
comprehensive with deep statistics that rank the team in a number of ways such
as Pro Bowl Prospects, MVP awards and Playoff Trophies. GameDay 2004 also allows
you to create your own player from scratch, save and train them and then add
them to the team's roster. If this isn't enough control for you, you can enter
the Franchise Mode, where you can build a team from scratch by selecting your
location, team colors and creating your own players. You can then compete
against the other NFL teams in a full season mode. These modes are interesting
and involving but the question is whether the game holds up on the field.
Players will find the control interface fairly
easy to learn, and the game controls well. Most of the control mechanisms from
last year have been carried over, but 989 has added a unique pressure gauge that
allows you to control your ball carrier's aggression level. Lightly pressing the
analog D-pad makes them perform a standard move, but harder presses make them
perform their special moves more aggressively. It sounds like a small addition,
but adds a lot of strategy to each play. Maneuvering the active player down the
field has been made easier thanks to the improved AI of your teammates. The
passing and catching system is excellent as well, and the game excels in most
areas though there's an annoying pause between the time you call a play and when
your team breaks into formation. Aside from this, GameDay 2004's plays fluidly,
though movement of players is still choppy at points. The opposing teams have
more aggressive running games and won't hesitate to tackle the QB, though
finding open areas isn't as difficult as it could be. The game's offensive moves
have been fine tuned and GameDay 2004 features numerous improvements from
previous games in this department. This makes running the ball upfield a bit
easier and you can get some good runs with very little effort. A more
comprehensive playbook has been implemented for each team in the league,
allowing your team to run a variety of calls. The control interface is simple to
use, with onscreen making it easy to scan the field and throw the ball downfield
to the proper receiver. 989 Sports have also improved the AI substantially and
the rival teams now react to your moves much more realistically, making for
games that are more competitive. However, there are still holes in most teams'
defensive lines that let you walk through them without breaking a sweat. This
leads to easy victories, which happen too frequently. There's also an annoying
pause after you call a play, which eats up the clock needlessly. Another problem
lies in the opponents, which while more aggressive than in previous game, are
still far too predictable. On the bright side, Sony has improves the kicking
interface and mechanics substantially, and this is one area where the game
absolutely shines. Despite some problems, GameDay 2004 plays and feels
noticeably smoother than last year's edition.
989
has obviously spent a lot of time and money implementing a comprehensive online
mode. Players logon and enter the Lobby via the 989sports.com website. Here, you
can set up games, talk to other players using the Headset or chat via email, and
even check live stats and during the season. Being online also allows the game
to implement real-life weather conditions, update stats and rosters each week.
Players can then compete against each other online, then check their rankings
against other players, compete in tournaments and even win prizes. In another
nice touch, you can track your progress in all 989 titles using a single
account, so you can check your status in GameBreaker or ShootOut at the same
time. While there could have been a lot of bugs, it seems like the developers
have taken their time to do it right. 989 deserves credit for having done an
excellent job in implementing these features. From
a technical standpoint, GameDay's internet mode delivers a solid experience and
the online game plays as smoothly as one could expect it to. While the game
supports both dial-up and broadband connection, we tested it using a cable modem
and found the game's performance to be excellent. There was little lag or
downtime, and we weren't knocked off once. Another innovation this year allows
players to communicate using the USB headset. When this is connected, it allows
you to chat with other players in the Lobby and can also be used in the main
game to call plays and moves. GameDay 2004 includes more than 50 voice-activated
commands It works nicely for the most part, though sometimes an garbled command
can be misread and cause the game to freeze. There are some minor bugs here and
there, but this new technology works fairly consistently. Being able to talk
adds a new dimension that really helps to immerse you into the game and
definitely sets GameDay apart from the competition. It really cool to sit their
and call out plays, instead of navigating a series of menus, which gets old
after awhile. As the most-touted new features in GameDay 2004, the extensive
online mode and voice commands live up to their expectations, and deliver a
compelling reason for players to at least give the game serious consideration.
From a visual standpoint, GameDay 2004 also
impresses. Players will also see that big changes have been made in the graphics
engine to make for a more realistic look throughout. The players look more
natural with better character models, accurate proportions and many new
animations that give GameDay a much more natural appearance. The stadiums are
much more detailed this time as well, and you'll see new additions, such as
cheerleaders and coaches on the sidelines. GameDay 2004 also offers several
camera angles allowing you to view the action from a variety of perspectives.
The audio is very good as usual, with excellent play-by-play announcing and
player chatter doing a good job of recreating the intensity of a real NFL game.
However, there are some nagging problems. You can't change camera angles on the fly,
which makes the game feel static and also limits your field of vision during
important plays. Another problem lies in the fact that while the character
models look much better, they still can't compete with the best of breed titles.
Even though the overall presentation and production values aren't dynamic of
flashy as those seen in other football titles, GameDay 2004 uses the PS2's
processing power effectively.
Once
you get past the gimmicks and flashy online modes, the real question is how the
gameplay stacks up. The controls have undergone a slight tweaking but the new
pressure sensitive controls make the game play much smoother. The AI has been
upgraded substantially, making for more intense and competitive games for the
most part. However, there are still a few questionable areas with unstoppable
plays and frustrating reactions that can leave you pulling your hair out.
However, playing against human opponents changes this substantially and makes
for a much more competitive and realistic game. So in the end, the verdict on
this game is that it's a significant step forward for 989, and much better than
players might expect. While it lacks the depth of Sega or EA's football titles,
NFL GameDay 2004's unique online play modes and vastly improved graphics engine
makes it a fair choice if you're looking for a decent second football title with
online play.
> Related Reviews
NCAA
GameBreaker 2004 (PS2)
NFL 2K3 (Xbox)
NCAA GameBreaker 2003 (PS2)
NFL Gameday
2003 (PS2)
NCAA Final Four 2002 (PS2)