989 Sports’ latest football title, NFL GameDay
2003 represents a significant improvement from last year’s edition. The most
dramatic changes come in the visuals, which are much crisper than in previous
titles. A deeper playbook and better AI also improve things dramatically. This
is also the first in the GameDay to enable online play and it features more
extensive stats and a robust General Manager mode which increases the depth and
replay value dramatically. The changes are big but are they enough to finally
bring the series to the elite level? The Laser hits the gridiron to see if 989
has finally scored another touch-down.
For the past few years, while EA and Sega have battled it out to be considered
the best in the business, Sony’s 989 Sports division has always seemed to
bring up the rear. However, things have made a dramatic turnaround with this
year’s installment, which goes a long way towards closing the gap. Gameday has
an extensive depth to it includes complete player rosters, editable and
downloadable stats, an excellent General Manager mode plus the inclusion of
online play. All of this makes for a deeper and more challenging football game.
The graphics engine has also been completely overhauled and gives the game a
much better appearance overall, though it still appears a little choppy in
spots. Players should find playing defense much easier in the game. While the
passing system is decent, the controls are annoyingly hard to master. Even
though the stringers have icons above them, it’s still hard to see where they’re
at on the field. This leads to frequent missed catches and intercepts, which
would succeed in other games. Another big problem lies in defense, where the
receivers can easily outrun your defense, no matter what the stats say. It makes
for higher scoring games, but isn’t as realistic as it could be.
In addition to the new features, GameDay 2003’s
on-field gameplay has also undergone a significant revamp, and the deeper
playbooks, better AI and new modes of play add plenty of depth to the
experience, though they don’t completely fix all the game’s problems. There
are different camera angles, though the game lacks the variety that other titles
offer. Player models look significantly better than they have in previous games.
This is especially true in the close-ups and replays which showcase a variety of
new animations. 989 put a lot of work into the game with more than 70 different
motion captured tackling animations alone. To help you revel in all the new
details and realism, there’s a more sophisticated replay mode. There’s some
music, but it can be turned off, which is a big plus. Play-by-play announcers
also add to the experience and create an aura of authenticity around the
experience, though their commentary can get a little tedious and repetitive the
longer you play.
Another
major problem that makes the game less enjoyable is that GameDay’s interface
is a bit clunky, requiring you to go through 2 steps when calling plays and
selecting formations. The menus appear muddy and the playbook is hard to read
which makes calling formations that much more difficult. The play you choose isn’t
highlighted, so you never know if you successfully chose the right one. This
means that you’ll select the wrong play if you push the wrong button, which
can be very frustrating. On the other hand, once you get used to the system, it’s
not too terrible.
Once you’re on the field, the main concern you have
is moving the ball, it’s not as easy as it seems since the computer AI is
quite aggressive, and makes your life difficult, especially at the higher
difficulty settings. You can also adjust the aggressiveness of the AI, though
why anyone would want to play at the simplest levels is a mystery. GameDay has a
decent flow and the matches move along at a decent pace. While GameDay’s speed
can be adjusted, the default mode should suit most players just fine. GameDay’s
pace is generally quicker than Madden, but a tad slower than Sega’s NFL 2K1.
There are some areas, such as the player movement and reaction speed that seem a
little bit less polished, and the game just doesn’t offer the depth of plays
that the game’s rivals have. However, the feel of the controls and plays is
very good and there are other features that make up for these deficiencies.
Players
who want to go beyond the action on the field have plenty of options. GameDay’s
General Manager mode is Gameday’s simulation area. Here, you are in control of
the team and can build one from scratch over 20 seasons. This allows you to
control the team roster from the front office, but you also have to watch your
budget and avoid the dreaded salary cap. Signing free agents is another integral
task, and you can also negotiate with players with expired contracts, though the
decision whether to renew is your call, but remember that you can trade for new
ones as the season wears on. Another option at your disposal is to create your
own player, and these can be customized to your liking with names, numbers and
appearance. You can also edit the team uniforms and sell off players who don’t
fit your roster. Speaking of interactivity, another cool feature allows you to
copy and use players from 989’s college-level NCAA GameBreaker football title,
which can expand your universe of potential players even farther.
Aside from the standard gameplay variations, Gameday’s most significant new
element is its online support. Before you begin, you have to undergo a
relatively painless registration process, which went very smoothly. Once
connected, you enter the GameDay Lobby. Here you can chat with other players,
and challenge the others online. The lobby is nicely designed and getting online
to play is a snap because both Dial-up and Broadband connections are supported
with distinct indicators on each. The gameplay here is smooth and easy to learn
and suffers little from lag during broadband play. Once you’ve completed an
online game, you can save the game and stats and check your position out in the
leader board, which make things even more competitive. GameDay 2003’s online
component is generally well-done and is another great feature that adds to the
experience.
Taking all the positives and negatives into
consideration, on balance this is the most promising GameDay since its early
years on the PS1. The 2003 edition is a decent update to the series with a
vastly improved graphics engine with much-improved player animation and motion
that finally harnesses the PS2, with improved character models that heightens
the realism. While the menu interface makes play-calling an unnecessarily
difficult task, GameDay’s on-field controls are otherwise quite decent. Even
though some serious strides have been made, It’s doesn’t have the production
values that other titles do. However, the online component is solid and makes
things much more challenging and competitive than single player modes do. While
it’s still a little behind it’s rivals in terms of gameplay and depth, this
is a solid installment that shows 989 is definitely closing the gap.