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A decade ago, the first Mortal Kombat game
arrived and caused quite a sensation with its brutal gameplay and bloody
fatalities. After an extended rest, the series has returned on the
next-generation systems with an impressive new installment: Deadly Alliance. The
game has a fresh look, full 3D environments, and an engrossing quest mode but
retains the fatalities and gore that made the series famous. However, a lot has
changed in the past decade with other fighting games making exponential leaps
forward in both game mechanics and graphics. So, the question is whether Mortal
Kombat is still relevant or is the series a relic best left to the past? The
Laser examines Deadly Alliance and finds out.
Midway's bloody Mortal Kombat series has
returned after a long hibernation with the surprisingly good Deadly Alliance.
This is the first game for the current generation of game systems, and takes
good advantage of their processing abilities. Deadly Alliance takes place as the
Earth realm is enjoying a relative peace. This all changes when two evil
characters, Shang Tsung and Quan-Chi join forces in a bid to over-take the
Outworld Realm. They kill the emperor and then set their sites on Earth and
announce their plans in brutal fashion. Seeing this threat emerge, the Sorceror
Raiden calls together a group of Earth's warriors to fight this new threat.
Long-time fans of the series will be happy to know that many Kombat series
favorites such as Johnny Cage, Sub-Zero, Scorpion, have returned along with some
new characters. However, one character in the series dies in the opening
sequence.
MK:
Deadly Alliance features a complex fighting system with dozens of moves, huge
chains and of course, the infamous Fatalites. There are three different fighting
styles for each fighter in the game that you can toggle during each round. Each
character in the game has a unique set of styles, and they're mostly divided
into two martial-arts fighting styles and one mode used when the weapons are
equipped. The many fighting styles give the game a lot of depth, and players
should be able to find a character who's style will suit them well. In addition,
each player has an array of devastating special moves plus the expected
finishing moves that they can use to kill opponents. Most of the older
characters have updated versions of the signature moves, so you can freeze
opponents as Sub-Zero or use Scorpion's hook to grab opponents, which gives the
game a strong link to its ancestors. In addition to these standard moves, MK4's
weapon system is much more elaborate. The weapons are integrated more fully into
MK's traditional fighting system, making them more useful and intuitive. You no
longer have to pick up weapons since they're automatically equipped and you have
a lot more flexibility when you use them. This expanded weapons system adds a
new dimension to the gameplay. Since each character has a unique weapon to use,
it makes the game one of the best weapons-based fighters to date. The gameplay
mechanics are much simpler than they were in the older games and the move lists
are more logical and intuitive than they were previously. It helps a lot that
Deadly Alliance is the first title with fully 3D arenas. Instead of taking place
in a 2D fighting plain, you can now dodge attacks on the fly. This gives Deadly
Alliance a much better flow than previous games making for a much more
satisfying experience that's equal to the best of the current generation of
fighters.
Deadly
Alliance features several different modes of play. All of the standard modes,
including practice, arcade and versus (where two players battle head to head)
are included and all are fine if you're just looking for a quick battle.
However, Deadly Alliance includes an entirely new mode that extends the game's
longevity that comes in the form of a new Konquest Mode. This is incredibly deep
and challenging. You start by creating a player profile to use throughout the
quest. In this mode, you have to win a number of different challenges including
standard battles, "blood missions" which are special move challenges,
endurance matches, and mini-tournaments to go through. In addition, there are
some cool mini-games that will test your wits and even some boss battles. Each
time you successfully complete one, you earn Kurrency that you can use in the
Krypt to unlock special items such as extra characters, costumes and arenas.
There are dozens of these missions in the game, and it will probably take you
quite awhile to get through all of them, though this is the only way to unlock
items. This mode is incredibly deep and challenging. Its inclusion is most
likely because Deadly Alliance has been specifically developed for home use
while the older games had their roots in the arcade. This means that the extra
modes seem to fit in better, though the gameplay stays true to its arcade roots
with frenetic, intense battles.
With so many moves at your disposal, it is
very important that the controls be intuitive and responsive. Midway has done an
excellent job, and the fighters move and fight smoothly with little lag time..
Deadly Alliance uses the Gamecube's D-pad effectively, making the game a pure
joy to play. It's easy to understand why this was done though using the analog
sticks for 3D movements would have been cool. While the buttons are oddly
shaped, Midway has done an excellent job of mapping commands to the controller's
face that makes performing the complex moves simple. Navigating the menus is
actually important, but the interface here is very easy to learn, making it easy
to change options and modes.
Graphically,
Deadly Alliance retains the dark feel of the previous games. Deadly Alliance's
apocalyptic environments are enhanced with brilliant special effects, impressive
lighting, and spectacular weather effects such as rain and wind adding to the
game's fantastic sense of realism. While this MK is a bit less gritty than the
previous games, the smoother appearance looks fantastic on the Gamecube. Deadly
Alliance's smooth character animations are impressive and much more detailed
than they were in the last MK game with improved movement and more detailed
character models. Each character looks amazing, especially in close ups where
you can see the vast improvements in facial animation and bone structure.
Players will enjoy seeing the revised looks of some of the older combatants, and
the new characters fit in with the older ones well. The game moves at a fast
frame-rate throughout which allows for some intense battles. As usual, the game
is incredibly bloody, and a lot of red liquid spills during the course of each
match. One cool thing about this is that the blood spilled from previous rounds
stays on the floor during subsequent rounds, gradually becoming darker as it
dries. The game's production values are outstanding, making this by far the
best-looking MK to date, and one of the better-looking fighters on any system to
date.
Therefore, while many players probably
discounted the game immediately, this is actually a solid fighting title. While
it's cool to see the old fighters come back to life in glorious 3D, the new
Konquest mode is what will keep you hooked. The vastly improved weapons-based
gameplay gives it a lot more depth than previous home versions. The interface
and controls are tight and responsive, giving MK: Deadly Alliance a smooth feel
that's easy to get into. The game's trademark Fatalities also make a return
appearance, which is cool as well. While there are some minor blemishes, this
solidly produced title offers some very intense action. All of these elements
come together nicely in a polished title that's fun and challenging. While the
series' reputation isn't as golden as it once was, Mortal Kombat: Deadly
Alliance should go a long way in restoring the franchise's luster.
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