Sony and Zipper Interactive's SOCOM Fire
Team Bravo for the PSP adds to the system's already solid lineup with a
brilliant translation of the series. SOCOM's solo missions are superbly
balanced, offering the same depth and challenge players have come to expect but
it's the online multiplayer modes that really make Fire Team Bravo shine. Using
the Wi-Fi adaptor, players can challenge local or internet opponents easily. The
multiple modes of play offer the same level of detail and polish as its console
cousin, and the game even offers interoperability between the PSP and PS2
editions of the game using a USB cable. SOCOM: Fire Team Bravo is another
excellent handheld title that brings the atmosphere and action of the series in
the plam of your hand with little compromise.
Taking players on a series of tactical
military missions in several far-flung locations, SOCOM US NAVY SEALs: Fire Team
Bravo on the PSP is an excellent handheld edition of the popular series. The
gameplay is remarkably close to the original PS2 series, with 14 solo missions,
several multiplayer maps while retaining much of the sophistication and nuance
of the console editions. While its largely faithful to the original game, Fire
Team Bravo has been tweaked to better fit the PSP system. Your strike team has
been reduced from 4 down to 2 players, and the ability to commandeer and use
vehicles has also been eliminated. The controls have also been changed and
simplified, allowing you to issue commands at the press of a single button,
which makes the streamlined interface easier to use on the run. Fire Team
Bravo's weapons menu is also a little bit simpler, and lets you switch and equip
weapons easier as well. What hasn't changed is the epic scale of the battles,
each of which is based on a real-world scenario, with authentic military tactics
used as well. During the missions, players must reach the various objectives and
complete their tasks in order to complete. These range from taking out opposing
forces, to collecting intelligence data and disabling the enemies' abilities to
communicate. The missions are divided into primary and secondary objectives.
Completing primary objectives is essential, but the secondary missions can make
life easier for you. For example, collecting a list of safe-houses and weapons
cache locations in one level may not immediately benefit you, but it can
definitely aid in your progress in the next stage. The gameplay unfolds at a
smooth pace, which each level offering multiple objectives to complete, allowing
the storyline to unfold gradually.
If
you're familiar with the previous games, you should encounter few problems with
the PSP edition. The controls are intuitive and flexible, with a simple command
and movement structure that's easy to understand. You can move around the maps
fairly easily, change your soldier's posture, switch weapons, use stealth and
pick up weapons and ammo from fallen foes. You can also perform a variety of
tasks using your context sensitive button such as placing charges, climbing
walls and breaching doors. This simplified approach works for the most part, but
there are a few problems which detract from the experience. SOCOM Fire Team
Bravo's biggest fault lies in its aiming system that is overly touchy, thanks to
the analog nub. The cross hairs are difficult to line up, even when you're
standing still, and this over-responsive approach can become frustrating.
However, you can adjust the reticle's movement somewhat, and with trail and
error, you should be able to get the hang of firing quickly. Shooting the
enemies manually while standing isn't as accurate as you would like. This not
only makes it hard to shoot at enemies, but leaves you vulnerable to attack. You
should always try and smoke your opponents out and let your AI soldier take the
risk and damage. Players can also throw grenades, but again, the aiming accuracy
leaves something to be desired, especially in close quarters. The controls are a
little bit clunky, but become much easier as you practice and learn the
conventions. The good news is that Fire Team Bravo's stealth mode is much
better. When you enter the sniper mode, the action switches to a periscope view
which allows you to locate, focus and zoom in on enemies. This sniper mode
allows you to perform quick one-shot kills from a safe distance, allowing you to
eliminate soldiers quickly and quietly without alerting nearby guards. While the
controls take some getting used to, the missions themselves are quite elaborate
in this mode, and offer plenty of depth. While these solo missions make a strong
component of the game, it's multiplayer modes are where SOCOM: Fire Team Bravo's
strongest appeal lies.
SOCOM
Fire Team Bravo's impressive multiplayer modes allow up to 16 players to battle
it out online in a number of modes. Players can either choose to play a local
opponent in Ad-Hoc mode, or play against anyone online with the Infrastructure
mode. Setting up games is fairly simple thanks to the intuitive menus in the
lobby area, which allow you to choose the mission type, number of players and
skill levels on each mission. Finding and setting up matches works remarkably
smoothly, making it easy to jump right into the action. Additionally, there are
several different mission types available online including suppression,
extraction, demolition, captive and, free-for all. Each mission offers a
different objective, such as blowing up the enemy HQ, rescuing hostages, and
standard deathmatch. These modes offer plenty of variety with different rules
adding to the challenge. SOCOM's online game plays remarkably similar to the
solo modes, and suffers little in the way of lag time. This is quite impressive
for a handheld title, but SOCOM takes things further with its innovative
data-sharing mode, which allows you to share missions with your team on the
PS2's SOCOM 3. During each mission, you'll find what are called Crosstalk
objectives. When you complete Crosstalk objectives, you can use the USB cable to
upload the data your PS2 and use these on your missions. For example, if you
find a map during a mission in the PSP game, you can upload this intelligence to
your team on the PS2. Since many of the mission areas run parallel, using this
feature allows you to complete missions much faster.
While the innovative online features are
impressive, SOCOM Fire Team Bravo's visuals don't slouch either. Each level is
quite large and features a remarkable level of detail in buildings and other
items. Excellent character animations and movement adds to the fun, with a solid
camera system that makes the action easy to see for the most part. The in-game
HUD and menus are easily accessible and the onscreen map effectively points you
in the right direction. A surprisingly. elaborate structure for these areas
gives the player plenty of freedom to move around, change tactics and strategies
to complete mission objectives in their own style. The game's production values
are excellent, with a great score and convincing dialogue between you and your
soldiers during missions that helps to immerse you fully into the action. While
the texture mapping and level of detail aren't quite as good as the console
versions, SOCOM: Fire Team Bravo looks sharp and definitely lives up to the
standards PSP owners expect. Each environment feels authentic with excellent
lighting and environmental effects giving each area an impressive realism that
makes for an impressive appearance overall. From an aesthetic standpoint, the
game effectively captures the essence of the PS2 games on the handheld, making
it a remarkable achievement from a technical standpoint as well.
SOCOM:
Fire Team Bravo's graphical polish and slick production values are very much
console-quality, but the deep gameplay and multiple solo and online modes give
it plenty of depth as well. Playing the game is somewhat simpler than the
console edition, thanks to the streamlined controls which make commanding your
forces much easier. The missions themselves can be just as long or involving as
a console game but the game also offers shorter, arcade-style Instant Action
missions that can be completed faster. SOCOM on the PSP definitely has the
series' style, with a similar feel to the mission structure and conventions that
makes it feel instantly familiar. The multipart objectives add depth and
storyline to the action, giving the game more depth, and the game's superb
multiplayer modes add even more replay value. Sadly, a lack of save-points makes
the game harder to play than it should be, and the aiming and camera systems
take some getting used to. However, these minor issues don't detract from what
is an otherwise excellent title. It's not perfect, but SOCOM: Fire Team Bravo is
a solid conversion that brings the series onto the PSP effectively without
watering things down.