Spiderman 2 takes the events from the film
and adds an entirely new dimension to it with free-roaming gameplay and dozens
of mini-quests. The plot is loosely based on this summer's box office smash, but
also features many different elements as well. The controls are surprisingly
intuitive, allowing players to swing through Manhattan effortlessly. The massive
scope of Spiderman 2's virtual New York is astonishing, allowing you to climb
the highest buildings or land down to ground level to fight crooks on the
streets seamlessly. The developers have far exceeded what you'd expect from
licensed titles, making Spiderman 2 an absolute must-purchase that brings the
film to life effectively while maintaining a strong identity as a game.
Developed
by Treyarch and published by Activision, Spiderman 2 on the Xbox is one of those
rare movie-to-game titles that melds the interactive and cinematic mediums
almost flawlessly. While it's based on the summer-blockbuster and features the
voices of both Tobey MacGuire and Alfred Molina, Spiderman 2 never forgets the
essential fact that it's a videogame. In fact, it's one of the best designed and
highly polished video games to come along in quite some time. The game is set in
Manhattan, and the designers haven't skimped, recreating the buildings and
skyscrapers of the metropolis with a remarkable degree of detail. What's more
impressive about this is the fact that Spidey can go anywhere on the island with
no impediments whatsoever. This gives players a remarkable degree of freedom to
play the game as they see fit. You can play through missions of the main
storyline that mirror the plot or complete a number of side-quests to build up
Spider-man's experience and abilities. What's remarkable about this non-linear
approach is that it feels like an extension of the movie. You rarely feel
restrained and Spiderman 2 always makes it seem like the choice is yours. As you
travel around Manhattan's skyscrapers and landmarks, you'll see many question
mark icons scattered around. These contain important information and tips. Most
of the missions are straightforward with simple goals and measures, such as
getting to a location before the timer runs out or rescuing a hostage. However,
others are more complicated. As you play through missions in the main game, more
of the game's story and plot are revealed in elaborate cinema sequences. These
cut-scenes are well-produced and help you understand what's at stake as you play
the game.
Adding to Spiderman 2's impressive freedom and
scope is the fact that the controls are amazingly intuitive, allowing you to
travel through the city effortlessly, rappelling on your webs with a great deal
of speed. Spiderman's web-slinging abilities have been refined since
Activision's first Spiderman movie game, this time he moves and controls more
realistically with a greater flexibility. The improved physics model is quite
impressive, giving you a better feel for the mechanics and effort that it takes
to move between buildings. For example, Spidey can control his jumps by holding
the jump button and springing for a massive leap. Players will also find the
swinging takes more thought, as a building needs to be nearby in order for him
to have something to lock onto. Otherwise, his powers won't work and he'll have
to travel on foot. Despite the added complexity, the controls are much more
robust, making it easier to get into a rhythm when swinging. This also lets you
turn around much easier. Spiderman can use his special Spider-senses in order to
locate danger. One new element in the game are the hero's new Spider Reflexes,
where the screen blurs making time slow down. This allows him to move much
quicker and dispatch enemies effortlessly. The feeling of flight and sensation
of speed and control is quite astonishing, creating believable sensation of
being Spider-Man. The non-linear nature of the game and freedom of movement
around Manhattan only adds to the player's freedom, making it enjoyable to
merely swing above and around the massive levels and explore the vast cityscape.
This freedom also allows players to practice their techniques without pressure
from timers or objectives.
Once
you get on the ground and fight enemies, you'll also find a number of
techniques. At the most basic level, Spiderman can kick or punch the more
mundane enemies, but can also call on a number of combos and special moves such
as a wrap, to make quick work out of the more difficult enemies. Spidey can also
use these moves in succession to create combo moves, which earn him even more
hero points. While the moves lists and combos are a bit limited at first, as you
earn points, you can upgrade his fighting abilities to give him more powerful
and effective skills. Some of the missions are quite elaborate and require you
to traverse through quite a distance. Fortunately, Spiderman can use his handy
map to figure out where he is and where the next objective is located.
Unfortunately, while the game is highly polished for the most part, there are a
few areas where it's not as coherent as it could have been. Fighting many of the
street gangs is fun, but these characters quickly become repetitive and
predictable, which lends the battles a bit of monotony. The boss battles are
intense and challenging, but the characters tend to take too many cheap shots,
which makes these battles more frustrating than they could have been. These are
significant issues with the gameplay, but they aren't really enough to ruin the
overall experience.
One of the biggest problems with most film-to-game translations is the fact that
they're too linear, stripping away the element of surprise from the player.
Spiderman 2 addresses this obstacle in a number of ways. While the main
structure of the game follows the film's plot, players can diverge from this in
the mini-games. Scattered throughout the city, Spidey will find pedestrians he
can talk to, which usually gives him a heads-up on crimes in progress, such as a
bank robbery or a mugging. Side quests also include delivering pizzas, rescuing
innocent civilians and more. This definitely adds a new layer to the game, and
since they're optional when it comes to completing the main game, they add a
sense of freedom to the action. As an additional motivation, after Spidey
confronts and beats these criminals, he earns "hero points" which he
can then use in the store to purchase upgrades. These upgrades usually
significantly increase his abilities such as webslinging and jumping and are
quite helpful during the main game as well.
Helping to enhance the player's immersion into the environment, Spiderman 2's
visuals and level designs are highly polished. The island of Manhattan is
rendered spectacularly, with windows glistening and reflecting perfectly in the
daylight, while glowing beautifully during the night sequences. Spidey's
swinging and running are also impressively motion captured, bringing the film's
kinetic energy to the Xbox console effectively. The game's elaborate cut scenes
further bring players into Spiderman's world, as he interacts with friends such
as Harry and Mary Jane and enemies like Doc Ock. All of the main characters
including Spiderman are voiced by the same actors as they were in the film,
including Kirsten Dunst and Tobey MacGuire. The game goes beyond the film to
include other famous Spiderman villains such as Nightshade in more boss
confrontations. One cool aspect of the game are Spidey's voice-overs while he's
swinging, which add more color to the action. These thought bubbles are quite
effective, without being intrusive on the action and gameplay. There's a
high-degree of production polish evident throughout, giving the game the slick
feel of a Hollywood blockbuster, which definitely makes for a smoother
appearance that adds to the game's believability.
There
have been many disastrous examples of what can go wrong on the journey from the
box office to the game box, but Spiderman 2 represents what can potentially go
right when developers effectively integrate cinematic elements onto a solid
gameplay engine. While it is not a flawless game it's still an entertaining
title that succeeds in capturing the spirit of the film more often than it falls
short of the mark. Its high-degree of polish and intelligently designed levels
makes Spiderman 2 an excellent template for developers to use in the future when
Hollywood comes calling. Instead of mindlessly rehashing the events and plot of
the film, Spiderman 2 adds side quests, events and characters that makes for a
satisfying gaming experience that stands on its own. Many other crossover titles
have tried to accomplish this, but Spiderman 2 succeeds as a full and satisfying
extension of the movie. With it's large areas to explore, non-linear structure,
seamless control system and challenging gameplay, Spiderman 2 is an outstanding
title that should please both gamers and pop-culture fanatics.