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In Memory
Sean Pettibone

 

 

 

     

 

 




Star Trek gaming fans can once again rejoice with the release of Activision’s  latest game, Star Trek: Armada II.  Following on the footsteps of the ground-breaking  2000 release of  Star Trek :Armada, this sequel continues down the glorious path of Trek based space strategy and combat. With three all new single player campaigns for fans to dig into, several all new Star Trek influenced ship classes, and the introduction of a new and powerful enemy race to battle, Star Trek: Armada II proves itself to be an entertaining and solid RTS title that will impress fans of the sci-fi franchise.

As most fans of both computer gaming and Star Trek know, titles based upon the famous sci-fi epic have tended to fall into the gray area on more than one occasion. Whether it happens to be poor writing, weak development, or just bad execution, most games based on Gene Roddenberry’s vision of the future were just not able to live up to the quality that the various TV series and films exuded. 

After floundering for some time, several game developers were finally able to overcome the inherent problems in their Trek game offerings, within the various gaming sub-genres. For the RTS games, the curse of bad Trek gaming was broken with the release of Starfleet Command, a title based upon the popular board/RPG game of the same name.  Although a solid strategy game, several inconsistencies were noted in the game that didn’t keep with the canon of the Star Trek universe (namely, several of the races/empires found in the game).  The gaming Trek community fawned over the release regardless, turning Starfleet Command into one of the most popular Star Trek titles and RTS releases of all time.

Noting how well the RTS genre faired in the Star Trek world, developers jumped on to the bandwagon, eager to recreate the magic that Starfleet Command successfully captured in its release. Activision was able to do just that, when the company released its highly anticipated own RTS Star Trek title in 2000, Star Trek: Armada. Most of those who had the chance to play this game were delighted with the overall quality of game, in both its presentation and gameplay. Star Trek: Armada not only captured the essence of Star Trek with its storyline writing and characterization (utilizing the voice talents of many TNG actors), it also was able to depict many of the unique combat scenarios and tactics that true fans of Trek could appreciate.  From the Borg’s assimilation of ships and planets, the Romulan’s cloaked hit-and-run attacks, Captain Picards’ cool-handed bravery, to the Klingon’s battle rage: every Empire’s actions and tactics within Star Trek: Armada has a very authentic Trek-ian feel to it. 

Almost a year and a half after the initial release of Armada, game publisher Activision and developer Mad Doc have expanded their Star Trek RTS universe with an updated version of its popular game with the release of Star Trek: Armada II.  Once again, fans of Star Trek and the original Star Trek: Armada title will be mesmerized with the incredible detail that the developers have gone to with both the storyline and graphics in this latest title, keeping the quality and integrity of the Star Trek franchise intact.  

The storyline behind Star Trek: Armada II continues where the original left off. With the Borg beaten back into the Delta quadrant, the denizens of the Alpha are only beginning to rebuild after the war. However, Starfleet still cannot rest: they must now find out how and where the Borg have been entering Federation space and stop the menace from once again wreaking havoc in their star systems. A new offensive from the Federation and its allies is now underway, one that will confront the Borg right in their own space within the Delta quadrant – and hopefully defeat the Borg once and for all.

Star Trek: Armada II is a stand-alone game that does not require the original to play, containing both a single player game as well as a multiplayer one. In the single player mode, players will find three totally new campaigns available for three different Empires: the Federation, the Klingons, and the Borg (the last two games cannot be accessed until the initial Federation campaign is completed, however). The 30 new missions found within Star Trek: Armada II are divided between the Federation campaign storyline, consisting of Starfleet and its allies attack of the Borg within the Delta quadrant; the Borg campaign, which shows you the mirror viewpoint of Starfleets’ attack through the eyes of the machine people; and the Klingon campaign, which takes place in the Alpha quadrant, where the warrior people must defend the allied empire’s territory from other unscrupulous Empire’s (as well as a few other surprises).

Progressing through the game entails completing various RTS missions, utilizing specific and derived combat/economic tactics. Again, most players familiar with similar strategy games shouldn’t have a problem with the overall concept surrounding Star Trek: Armada II gameplay. In case one needs a refresher course, there is an included tutorial accessible through the main menu of the game that provides a nice walkthrough that allows players to get their hands dirty with the basics of playing the game.

Though Star Trek: Armada II is not meant to be a completely different game than its predecessor, it does contain a number of new elements to it that do make it stand out. For starters, there are over 100 new ship types and base objects available for both the single and multiplayer levels (some with their own unique special abilities and combat traits).  With the new ships comes an enhanced 3-D combat schematic, allowing players to position forces on different z-axis levels within the starfield. This in turn allows fleets of ships to be controlled more effectively than in the previous incarnation of the game, by allowing players utilize 3-D formation configurations that can increase defensive and offensive capabilities, and even increase scanning range and resolution.

Another interesting change to Star Trek: Armada II is the Tactical View toggle, with allows players to rotate the view camera 360 degrees and zoon into the action of a particular ship or point of reference on the map. This allows for even more viewing detail while ships engage in furious combat at any part of the battlefield. One last notable change for the game deals with starship modeling damage: ships can now pinpoint and target specific areas of an enemy ship for attack. This is a very useful when trying to capture enemy vessels with minimal damage (ie, disabling engines or weapons).

For fans of multiplayer RTS gaming, Star Trek: Armada II includes LAN and Internet gaming elements just as the original game did. Eight players can compete simultaneously as the Federation, Borg, Klingons, Cardassians, Romulans, or even as the mysteriously fluid space residents known as Species 8472 (from ST:Voyager). Several new maps and multiplayer games have been packaged with the title, including Teamplay, alliance, Capture the Flag, Collect Latinum, Colonize Planets, Defend Planet, and a full Assault mode. Anyone even remotely familiar with RTS multiplayer game action should easily be able to jump into the Star Trek: Armada II fray.

All in all, Star Trek: Armada II is a quality RTS title. Not only does it play well as an overall strategy title, its development and execution stands true to the Star Trek franchise and philosophy.  Fans of the original Armada release will enjoy the new material and features that this latest edition has to offer, while newcomers to the game will no doubt be hooked on its intense ship based action and unique strategy gameplay.


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