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Ubisoft's Prince of Persia: Warrior Within takes players on a darker, more dangerous journey than last year's brilliant The Sands of Time. It plays very much like the first game, though the gameplay has evolved with a sophisticated combat system. This is known as "Free Form" fighting, and gives the Prince more freedom and versatility. The greater emphasis on combat gives the game more action, but there are still plenty of puzzles and traps to challenge your puzzle solving skills. Players will also find the familiar time powers, such as rewind and slow motion to help them in battle their way through time. Join us and find out why Warrior Within is a solidly entertaining title that offers much challenge for the adventurous gamer. Set several years after the events of The Sands of Time, the latest installment in the Prince of Persia series finds the protagonist chased through the far reaches of the world by an evil immortal being known as the Dahaka. The Dahaka is chasing the prince because he was supposed to die. However, he escaped his fate, causing a rift that the Dahaka needs to correct by killing the prince. The Prince visits an old sage who tells him that he must destroy the sands of time before they were created. In order to do destroy them, he must travel to a mysterious realm known as the Island of Time, where he'll have to defeat the evil and powerful Empress of Time. The empress unleashes her full powers to defeat the Prince, knowing his victory will lead to her destruction along with the Sands of Time themselves. The Prince will face off with her legions of sand demons and other foes during his quest, and they aren't pushovers this time. The enemies this time around are much more aggressive and dangerous and attack mercilessly. They usually attack in groups and aren't predictable, unlike the foes in The Sands of Time. However, the acrobatic Prince can use his athletic abilities and special moves such as swinging around poles and dramatic jumps to slice through them quickly. This is much like the first game, but there are some new twists in Warrior Within that keeps things fresh. This is a much more intense and difficult game that will challenge players who found the original title's difficulty lacking.
Though the increased emphasis on hand to hand combat is quite evident from the beginning, Warrior Within still features the complicated puzzles and devious traps that have become the series' trademark. The prince will find himself jumping from pole to pole, moving objects to uncover hidden areas, swinging on ropes and climbing onto ledges. This makes finding your way out of rooms a vexing task. Each room in the game presents its own set of unique obstacles such as spinning poles covered in spikes, bottomless pits, slender poles to move on, bars to swing across and more. Many of the rooms require multiple tasks to complete, making them extremely difficult to traverse successfully. This is very similar to the first game, except that the Prince will now have to go through the same rooms in two different time periods. When he returns to room he's visited previously, he'll find their layouts have changed significantly, with traps where none was before and large gaps created by the ravages of time and decay. This definitely adds to the game's sense of déjà vu and disorients the player's expectations, effectively splitting the game in half. This clever technique is smartly implemented with the plot, so you don't feel like you're being cheated. The puzzles themselves place more emphasis on action and moves, instead of the many odd and oblique puzzles from the first game. This makes Warrior Within feel much more cohesive than Sands of Time, and leads to a less frustrating experience overall. During his quest, the Prince will find water fountains in certain areas. Taking a drink from these has the dual use of replenishing his energy and also serving as a save point. They don't occur that often, so you need to save whenever you see them.
One of the elements that made Prince of Persia: The Sands of Time such a great title was it's beautifully designed levels and evocative storyline. While the visuals this time are much darker, the attention to detail in the game's expansive environments remains breathtaking. The designers have created some truly massive areas for players to explore, making this feel like an epic quest. The use of different time periods allows the rooms and areas to undergo some startling changes. Many rooms feel dark and imposing the first time you encounter them, in the bleaker later time periods. However, when you return to them in the distant past, they become grand palatial halls full of glowing candles glowing warmly. The effect can be startling, with these transformations making for an occasionally startling metamorphosis. The game's graphics engine remains very impressive, with the extensive use of light-sourcing, shadows and detailed textures creating an evocative world. The gauzy finish of the Sands of Time's visuals has been toned down, but there's still a slight glow. Initially, it probably seems like this is a relentlessly bleak experience, but some of the old POP magic shines through once you move deeper into the adventure. As you'd expect, the character animations are excellent, with fluid movement of the Prince and his adversaries giving the game a truly lively feel. Unfortunately, the in-game music is one of the areas where the game falls flat. A repetitive and annoying neo-eastern heavy metal track repeats endlessly in the background fails to fit the game's atmosphere. It detracts from the mood but fortunately the volume can be turned down once you grow tired of it. The game's voice acting is excellent this time, with the Prince's angrier edge reflected in the dialogue. While controversial in some quarters, we found Warrior Within's darker edge worked for the most part. It enhanced the game's existential plot without overwhelming the gameplay.
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