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The revolutionary Wipeout series caused quite a frenzy in the mid-90's with its unique design and synergy with the emerging techno scene. While the concept of a futuristic racer has been done to death since, making it seem a tad passé at this point. Even though the brilliant developer of the series, Psygnosis has sadly collapsed, Sony Computer Entertainment Europe and US publisher BAM have released the fourth installment in the series, Wipeout Fusion. This isn't a rehash, and has some unique ideas while conforming to the parameters set by previous games. Wipeout Fusion returns the series to its roots as far as gameplay structure but moves the series forward with improved graphics and inventive extras.
The re-appearance of some of the older teams such as Feisar, AG Systems and Piranha sets this installment solidly within the back story of the first three titles. Like the earlier games, players can gradually progress to better ships as they progress through the game, though doing this will require the mastery of the air-brakes plus the ability to anticipate turns and react to the other vehicles. Wipeout Fusion's courses also gradually become more complex and difficult as more and more branches and obstacles are introduced. While the larger, more open areas are cool at first, they're more fully integrated into the game later on and gives Wipeout Fusion an excellent balance. Players who've mastered the older games should find the controls generally familiar though they've been tweaked a little.
As usual mastering combat between the vehicles is a bit difficult, given the speed of the attacks, lining up the attacks isn't easy and still takes time and precision to perform. Taking too much damage puts you in a vulnerable position where you can lose your ship or the entire race. This can be rectified by swooping in the new power-stations on each course, which have the disadvantage of slowing you down significantly. Unlike previous games, the courses this time feature more open areas. This is the most significant change to the series and a welcome one. Hitting the dead ends in these areas is frustrating at first, but once you memorize the layouts, this adds to the excitement and challenge. Additionally, the courses seem to have more branching, which also improves the structure of the series a bit. Players can also unlock new tracks on the same areas and the courses are generally a little longer. Wipeout Fusion's gameplay is challenging enough but also has longevity because of the myriad of mirrored courses, extra weapons and hidden ships included.
Most of you out there are probably aware that
The Laser has always been a fan of the series. In fact, our original print
version awarded Wipeout and Wipeout XL on the PS1 it's game of the year award in
1995 and 1996 respectively. While we weren't actively publishing in 1999,
Wipeout 3 surely would have been a strong contender on the list as well. Wipeout
Fusion isn't the revolutionary game one might have expected, especially
considering this installment marks Wipeout's transition to the PS2 hardware. It
plays very much like the older games, which is good in the sense that they
remain some of the most addictive racers ever made, but also makes Fusion seem under whelming.
It's the dilemma all sequels face after awhile and is a bit unavoidable.
However, this is by no means a bad or unentertaining title. Far from it, there's
plenty to enjoy in this game, and it's speed and graphic design remains on the
cutting edge of gaming. Under the surface, there are some really impressive new
features, weapons and modes that add some new wrinkles, though these are more
minor tweaks on a successful formula than a wholesale reinvention. That said,
it's an excellent and addictive title and judged on its own merits, Wipeout
Fusion is easily one of the best PS2 racers to date. Highly recommended for fans
of the original or the genre.
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