Now
that all the hype has died down, and there has been some time toi think
about things, The Laser has come to some early conclusions about the next
console from Nintendo,
Wii
U.
Its sort of an odd name (again) and the controller seems a little odd as
well (again) but there are some intruiging strategies at play here. One of
the most frequent criticisms of the Wii was its emphasis on the casual gamer
at the seeming expense of the traditional ‘hardcore’ gamer crowd. Nintendo
made several attempts to address this with the release of games like Sin &
Punishment 2, Metroid Other M and Donkey Kong Country Returns. Third parties
also tried to attract the hardcore gamer with games like Epic Mickey and The
Conduit. None of these seemed to have made much of an impact on gamers, and
their sales were disappointing. The market for Wii was flooded with an
avalanche of mainstream games covering every conceivable reality show, kids
games and casual mini-game collections. Ironically, the games that were
least traditional such as Just Dance, Carnival Games, Wii Fit and Wii Sports
had the biggest success, and lured causal gamers to the console to the tune
of millions of units sold. However, it seems that the novelty has worn off
and the machine seems to have lost some of its luster and novelty, with a
large portion probably due to its age, having been on the market for nearly
five years now. At the introduction of Wii U at E3 this past June, it was
seen that Nintendo is looking to address this perception of the Wii with
their next console, which looks to fix these problems.
Obviously, the Wii U’s controller is the console’s centerpiece and
represents another step in a radically different direction. Instead of
merely releasing an upgraded wii-mote, as other companies would do, Nintendo
has once again re-imagined their controller as a more sophisticated device
owing more in common to the iPad than a traditional controller. Its LCD
screen will allow players to play with the machine while its turned on, or
even play games when it is not. This will give the system some casual
appeal, but the addition of a second analog stick on the face means the
Nintendo tablet will also appeal to the hardcore first person shooter (FPS)
gamer. The Wii U tablet is a unique concept in terms of console gaming, but
its not completely alien. It’s a hybrid that both resembles a modern tablet
computer while also incorporating elements of handhelds like the DS. With
it’s a mixture of familiar elements, Nintendo is aiming at an input device
that can bridge the gap between the casual and hardcore gamer. Since so many
gamers are using to gaming on their tablets now, the Wii U controller feels
less like a risk than an evolution to where the casual gaming market is
already heading. Unfortunately, there’s a few limitations on the device.
One of the most frequently speculated on aspects of current Wii has been its
price. There’s little doubt that the Wii’s cheaper price broadened its
appeal during difficult economic times, but the more advanced hardware and
tablet seen in the Wii U prototypes seem to point to a more expensive system
this time around. Nintendo probably knows more than anyone the drawbacks of
a console that’s over-priced and over-speced, They aren’t run by dummies –
and there can be little doubt they’ve paid attention to how Sony squandered
their industry lead by over-clocking the PS3. We doubt the Wii U will
approach the PS3’s exorbitant launch price, but it might be more expensive
than the consoles Nintendo usually produces, at least at launch. However,
its probably a good bet that it will remain much cheaper than anything
Microsoft of Sony delivers.
The
biggest drawback from a functional standpoint seems to be the inability to
use more than one at a time, and the fact that the tablet won’t be a truly
independent device like true handheld. Despite this, there’s definitely a
lot of potential for developers to come up with innovative and fresh ideas,
and the Wii U tablet’s flexibility will probably make for some interesting
ideas. There’s little doubt, given Nintendo’s track record that the Wii U
will sport some excellent software at launch. The idea of utilizing such a
sophisticated control interface with the likes of Zelda, Metroid and Mario
is one that should give any gamer goosebumps, but therein lies the problem.
It’s been a continuing pattern for many years, as third parties have had a
lot of trouble breaking through Nintendo’s audience. and while the increased
tech specs and more hardcore FPS friendly controller go a long way, these
seem like reactions. The appearance of some hard core games on the E3
trailers was impressive, and the industry statements from third-parties such
as Ubisoft and EA appear strong. However, it remains to be seen if this is
merely launch infatuation or a long-term commitment.
Still, the biggest problem that Wii U will face when it comes out next year,
isn’t in its tech specs or the initial industry support, but in the
perception, fair or not, that Nintendo basically caters to younger and
causal gamers. It’s a strange paradox, since among all the current console
makers, its Nintendo that seems to have the most ingrained brand-loyalty.
Most of today’s gamers have their fondest memories of Nintendo console
gaming, for many the NES or SNES was their first console, Their stable of
franchises is unmatched, but on the other hand, it seems like many of this
generation also prefer to do their ‘serious’ gaming on the Xbox 360 or PS3.
The Wii’s under-powered hardware is partially to blame, but it’s also
Nintendo’s own doing. By spending so much time on the causal gamers, they
seem to have neglected the FPS crowd, and these gamers probably wouldn’t
give the Wii a chance now. The good news is that the video game industry
allows for a reboot every five or six years, and now with the opportunity
arising once again, it looks like Nintendo is aiming even higher. Instead of
merely trying to capture the new blue ocean of casual, yet fickle gamers,
they are trying to creating an all-in-one device that will appeal to gamers
of all types.
Of course, there are a number of unknowns that might make a huge difference
this time around. The rise of online gaming, downloadable content and
streaming has changed the face of gaming. While the current Wii shop is
adequate, its nothing compared to Xbox Live, and feels almost rudimentary in
comparison. Nintendo is keeping the details of their next console’s online
capabilities close right now, but we’d expect a more ambitious strategy.
This fits in with their pattern over the years, which has sometimes been
smart, but other times makes their approach seem dated, From the transition
from cartridge-based media to disks, to online Nintendo has been content to
stay in the background and implement technology after it has been
well-established. With its wireless tablet, we expect online to play a much
greater role in the Wii U, but just how important it will be depends on
developer support which will depend mostly on Nintendo’s own initiatives.
While there’s far too much unknown at this time to make a prediction with
any certainty, those who underestimate Nintendo have been continually proven
wrong over the past five years. If anything has been learned, its that the
skeptics probably are too cynical. As for the Wii U, it looks to build on
the solid foundation and market Nintendo built with the Wii, but now it
appears the company is reaching back to re-engage the hardcore audience,
Whether the Wii U can accomplish this mission successfully isn’t known, but
Nintendo deserves credit for once again thinking of new innovations.