The first installment in the Assasin's
Creed franchise was one of the most enjoyable and innovative titles to
come out for the current generation consoles when it was released two
years ago. It wasn't a flawless experience, but with this anticipated
follow-up, we're happy to report that Ubisoft has gone a long way in
fixing many of these problems. Set directly after the events in the first
game, Assassin's Creed II once again takes players back in time. In this
installment, you are put in the role of Ezio Auditore, a 14th century
Italian playboy who's thrust into the center of a massive conspiracy when
his family is murdered. In this dark tale of revenge and redemption,
players have to unmask and kill those responsible for this hideous act
while unraveling the mysterious battle between two opposing forces. After
his father's murder, Ezio takes his robe and role, and becomes a member of
the Assassin brotherhood. His investigation leads to one prime group of
suspects, a mysterious and dangerous organization known as the Templars.
In the game, the Templars are a religious cult bent on controlling and
mastering the world.
As you progress through the game, you'll
encounter many characters who will unravel the mysteries behind your
family's slaying. Unlike the first title, Ezio doesn't have to perform an
extensive investigation before each kill, which makes things move much
faster. This is a noticeable improvement and makes the game flow much
better. As you might expect, the assassination missions don't diverge too
far from the first game, though there are some tweaks. When you get the
name and location of a target, you can go to the general area where your
prey awaits. Once there, you can switch to your eagle vision view and
locate them. Once you find them, you have to get in close then perform the
deed. It isn't always as simple as that, since many times, the target is
guarded closely and you have to knock a few of their soldiers down to
complete the task. This remains the most exciting part of the game, but
Assassin's Creed throws a few new elements into the mix to keep things
from becoming monotonous. While Ezio still spends plenty of time climbing
over walls and jumping around, he also has new skills such as the ability
to swim in water, and dive to evade capture, which adds an entirely
different feel to the game. For a game with a large portion spent in
Venice, it's appropriate that he can also steer ships and use them to
explore its many canals. This alone makes for a deeper and more varied
experience, but Ubisoft Montreal hasn't stopped there.
One of the biggest changes this time
comes when you kill or fight someone, its reflected in your status. You
are now assigned a notorious rating, which gives you an idea of how much
attention you've drawn. As an undercover assassin, you want to keep a low
profile as much as possible, but you can't always do this. There are
several ways to avoid detection, the first is by avoiding performing
socially inappropriate acts, such as killing civilians or getting in
battles with guards. You can also arouse suspicion by climbing and jumping
around in crowded areas, and by unsheathing your sword and going into
attack stance. The higher this climbs, the more likely it is that guards
will recognize you and attack if they see you. At the highest stages, any
nearby guards will attack on sight, while you may be able to pass by at
lower levels. In order to reduce your wanted rating, you can perform a
number of tasks. These include ripping down posters, killing corrupt
guards, bribing town criers and laying low for some time. You can find
many different hiding places in the game, such as the haystacks, and
rooftop shanties. However, the guard AI is a bit smarter this time, and
they can see if you're hiding, and will follow you relentless at higher
levels. They will pursue you over rooftops and call in reinforcements to
make things more difficult.
Fortunately, you have several new
techniques that you can use, such as diving kills, hanging moves and grab
moves that give you the ability to disable guards without drawing too much
attention. Eventually, you can lower your profile enough to become
anonymous, which allows you to roam freely. Another way to keep a low
profile comes with the ability to blend in with the crowds who are walking
around each city. While you could do this in the first game, AC II's
system makes it much easier, since the crowds you're traveling with now
glow, allowing you to see which NPC's you want to follow, unlike the first
game where this involved a lot of guesswork. Blending with a crowd allows
you to pass by alerted guards in many instances without arising suspicion.
This ability is also useful in other circumstances, such as when you want
to follow someone without drawing their attention. It's a relatively
simple system but the developers have added another new way for you to
survive the mean medieval streets.
As you walk through the cities of Italy,
you'll notice clusters of people crowded around corners. These groups of
NPC characters can be hired by you for a price. They come in three
distinct types: courtesans, fighters and thieves. Once you've hired a
group, they'll follow you around and can be used to blend in without much
effort. You can also have them stop if you want to go somewhere alone or
command them to help you in certain circumstances. For example, when you
have a group of courtesans following you, you can have them target and
distract a guard so you can walk by. If you hire a group of fighters,
they'll fight with guards on Ezio's behalf, allowing the battles to come
at much less of a cost to your character's health. Doing this will also
reduce your notoriety rating. Its impressive and intuitive character
command system definitely adds new strategies to each mission. There are
some missions where you'll need to use NPC characters to move ahead. In
one particularly memorable section, Ezio needs to travel to a heavily
fortified fortress and can't fight the many soldiers alone. Instead of
trying to infiltrate the mission completely alone, he takes a different
tactic. He enters the castle, unlocks the gate and then commands a
battalion of soldiers he's been given by his uncle to attack the main
forces while he sneaks by to assassinate the target. Its this type of
mission structure that keeps the game interesting throughout, since there
are more combinations and more varied ways to approach each mission. Its
fairly easy to learn how to use these new techniques, though the control
which is on the same button as the eagle vision, can be a little
frustrating at times. However, this is only a minor annoyance and the
game's controls are improved dramatically in other areas.
A major criticism of the first game was
that it felt slightly superficial and monotonous in many ways. Assassin's
Creed II addresses many of these issues in significant ways. One of the
most important changes in the new game is the addition of a currency
system. Unlike the first game, where you were given new items
automatically, you can now purchase additional items at one of the many
shops you'll see. There are specific shops that sell weapons, medicine,
armor and artworks. You can earn money in a variety of ways, the most
obvious is to steal money from passers by as you walk by them. Its fairly
simple to do, but you can alert guards by doing this. However, if you've
blended into a crowd, you can do steal their money and they won't suspect
you. You'll also find treasure chests in many of the cites, and you can
loot money from dead bodies of fallen soldiers. The new store system also
gives you many more types of weapons to choose from, more armor types
which allow you to create a custom look to avoid detection. Another huge
addition to the game this time around comes in the form of the family
villa, which you find has fallen into disrepair. As you earn money, you
can purchase upgrades for it and the surrounding town. This will attract
visitors who can add to your income, though there's a limit to how much
you can make. It's a fairly interesting idea that gives you more of a
stake in the game's storyline and this is implemented successfully enough
that it doesn't feel tacked on or gimmicky. Using the money and shops
works well with the other elements to create a game that feels much more
immersive than the first title. It's new money system gives you more
motivation to play through the secondary missions and rewards you by
unlocking additional content and places to visit you wouldn't have seen
otherwise. Of course, money and city management duties are interesting
additions to the series, but they probably aren't the main reason you're
playing Assassin's Creed II, so it's back to the action.
While the first Assassin, Altair was an
impressive fighter when it cam to combat, Ezio has several moves that his
ancestor didn't. As in the first game, combat is controlled with one
button for his weapon hand and one for his bare hand. One new element this
time around is the weapon-select system, where you can call up your
inventory of weapons and select them at any time on the fly. This gives
you a lot more options when you're in battles, and also lets you add
medicine or health if you need it. Since there's an array of new weapons
you can use, it also makes the combat system deeper and more flexible
allowing you to try different techniques and use separate items
consecutively to completely devastate opponents. When he encounters a
guard or soldier, Ezio can use his standard sword attacks to battle them.
These are usually quite effective against standard guards, but there are
many who have more advanced moves. They can counter your moves and seem to
more aggressive. There are also new hulking powerful guards who can do a
ton of damage with a single swing of their axe. To counter their new
abilities, Ezio can use several techniques. He can now roll out of the way
and escape quickly, grab guards and throw them to the ground and even use
counter moves himself. In addition, he has a new ability that lets him
grab a weapon out of an opponents' hands to leave them defenseless. There
are also a number of new weapons and gadgets he can use.
These are all fairly interesting but,
the most impressive weapon in Ezio's expanded arsenal is the secondary
blade he can use on his other hand. This effective two-pronged attack lets
him take out a pair of guards simultaneously if they're in the right
position. This is a very cool feature that lets you take out clusters of
guards much faster. Ezio can also use shooting blades to take out enemies
from a distance, which is quite effective. Other new additions include the
ability to throw smoke bombs, which blinds your enemies temporarily,
making them easy targets and new poison blades that you can use to quickly
knock out an opponent. Those who watched the trailer will also know that
Ezio has another cool weapon, but we won't ruin it for those who haven't
played the game yet. These new weapons combine with the improved controls
to make the battles feel much more exciting and unpredictable. This makes
them more exciting and challenging, instead of the rote combat in the
first game. While there are still guards that are relatively easy to
defeat, some of the harder ones put up quite a fight and will take skill
to defeat. This makes for a much better game overall, since you feel like
you've earned each and every piece of the puzzle.
As
the story unfolds, the game's mystery slowly unfolds - it moves at a good
pace throughout and you're constantly entertained. We mentioned this
earlier, but it bears repeating that the game is much more than
assassinating characters and moving around stealthily. The missions come
in more styles and approaches this time around. There are new races where
you have to glide over rooftops and run to beat the clock, courier
missions and other sections where you have to explore the underworld of
caverns beneath these medieval cities. Other missions come straight out of
other genres and give the game a much greater sense of scale and variety.
Assassin's Creed II's most impressive accomplishment is how it makes the
story feel much more integral to the missions as you complete them. It
doesn't sound like much, but you feel like everything you do has a
significant purpose in moving the story forward. You don't spend a lot of
time performing menial tasks and this helps to keep your interest level
high throughout. The storyline is fairly interesting throughout and while
it succeeds for the most part, there are some sections that seem to drag
on for too long.
This might seem like a minor spoiler,
but since most players have already seen the first, this should be no
surprise. As in the first game, the world Ezio inhabits isn't precisely
real and is instead a projection into a device called the Animus. While
you spend the majority of your time as Ezio, the game takes some breaks
and returns you back to the present day. Here, you take on the role of
Desmond, a modern day descendent of the Assassins who's been kidnapped by
the Templars who are trying to retrieve his memories for nefarious
reasons. While the twist was novel the first time around, it does seem to
be a bit of a drag in the sequel. You spend a lot of time in these
segments recapping and reliving the events you've just seen and relearning
basic skills. They feel a little redundant in the storyline and are the
weakest point of the story. The good news here is that these don't make up
anything close to the majority of the action and most of the time is
focused on Ezio's story, which is much more interesting.
That little hiccup aside, this is
generally an outstanding game throughout. You can't really fault the
developers for the game's quirks, since they're just continuing the
storyline from the first game. As far as its atmospherics go, the game is
superb - it's huge cities are absolutely massive and give players plenty
of room to explore. The renderings are rich in detail and feel quite
authentic, which is quite an accomplishment since most of these areas no
longer exist. Using these historic sections allows you to relive
Renaissance-era Italy at its finest, and travel to some of their most
important areas. The vivid recreations of Venice, Rome and, Florence are
quite spectacular and each city feels quite alive. There's a great
attention to detail evident in every corner of the game, from the detailed
fresco on walls, to individual items such as swords and the elaborately
designed clothing with flowing fabrics that feels and looks authentic in
the smallest elements. A consistent design makes the game feel very
natural and easy allows players to suspend disbelief.
The game's storyline is quite impressive
in terms of depth and sophistication with many unexpected turns and twists
that keep you guessing throughout. The characters themselves are
well-formed for a video game and while their motivations can be murky at
times, they still have more depth than you'd expect. This includes Ezio
himself, who is mostly honorable but does do a few questionable things.
Other characters help to keep the drama flowing and add to the story's
overall richness substantially. Assassin's Creed II offers an absolutely
epic quest that exceeds the standards set in the first game by a
substantial margin. It's recreation of Renaissance era Italy is
breathtaking, while its gameplay delivers plenty of surprises. There are
many additions to the gameplay that give you many more options and makes
for a much better game overall. Those who found problems in the first game
will be happy to know that most issues have been addressed, while solid
additions, such as the money system, make for an even more immersive and
realistic experience. Ubisoft deserves a lot of credit for adding so much
content and features to Assassin's Creed II. It builds on what made the
first game so popular and these additions make this one of the best action
titles we've played this year.
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Michael Palisano