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Let the truth be told here and now: I wanted to truly hate the latest release from The Adventure Company, Dark Fall. After months of eagerly anticipating this noir thriller from the guru of adventure game publishing, I loaded up the title into my desktop PC and found something completely unexpected: a game design that reminded me of the late 1980's. Where was the state of the art graphics package and super cool 3-D rendered animation designs that I've grown accustomed to over these past few years? Where was the glitz and the overt flair? Where was the 21st century computer gaming! Instead, I was left with an old school 'click and point' screen changer that reminded me of my earliest Pentium- I PC gaming days. Even with that note of disappointment, I still carried on with my game reviewer duties and continued to play Dark Fall, fully expecting a completely lack luster experience. Lucky for me that I did continue playing the game. What I found was that Dark Fall was an incredibly eerie game that not only gave me the chills, but also kept me entertained throughout.
Being from the old school of adventure gaming, Dark Fall bases its form of gameplay around logical thinking, puzzle solving, and minor exploration. Players must search the various areas found in the game in order to find clues to the bigger mystery while also allowing the game's background story to unfold. Straight forward objective puzzles dealing with astronomy, history, chemistry and alchemy will make their way into the forefront of the game from time to time. Other times players will have to use materials and objects found throughout the various locations in the game, piecing them together or using them with other static objects, such as phones, blackboards, etc. A 'Sherlock Holmes-ian' form of deductive reasoning and sleuthing also plays a big part in Dark Fall, forcing players to actively take notes and review material on a constant basis in order to understand and figure out some of the more elusive clues and moments in the game. Add it all up, and you're looking at an adventure gaming fans dream come true. Although the gameplay was superb, it was the aesthetic elements found within Dark Fall that really made the title shine. To say the game is creepy is an understatement. Just like a good horror film Dark Fall is filled with suspenseful overtones, eerie moments, and ghostly surprises around almost every corner. Awesome sound, such as voices in the dark and screams in the night, highlight the already dark and moody backdrops. Playing the game with all of the lights down and the sound up full was a nice and scary treat. Even the painted mattes for the background were eye catching and pleasing, adding a sense of authenticity to the early 20th century backdrop that the old hotel and train station are meant to convey. The only real problem we had with Dark Fall was with some of the game mechanics, and to be honest we got over them relatively fast. As stated earlier, the first problem we encountered was with the games use of what can be considered a dated version of 'point-n-click' first person movement. Basically, each screen that is placed on your computer monitor is a static shot, with the only moveable element being your control cursor. By moving the cursor around the screen, useable options pop up, such as movement arrows (for leaving and entering adjacent rooms), object identifiers, and searchable items. This dated system was a little disappointing at first, especially when compared to more modern and visual first person systems used in other forms of gaming. However, the other elements of the gameplay were enough for us to ignore this system and still enjoy Dark Fall.
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