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Activision teams up with
Marvel to bring the world-famous web-slinger to Xbox in an excellent game based
on the blockbuster film. Mixing ground-based and aerial combat, Spider-Man
allows the player to swing through the skies and fight bad guys on two fronts.
It should come as no surprise that it follows the plot of the film closely,
though the game adds a few villains and side-quests unseen on film. It’s
highly polished and slick appearance is fantastic but the title suffers from
overly complex controls and an awkward camera system. Are these flaws enough to
ruin the experience? The Laser crawls through Spider-Man’s latest gaming
adventure and discovers the answers.
Players familiar with the highly-regarded Dreamcast and PS1 Spiderman games will
find many similar gameplay mechanics in this title, which is to be expected
since it comes from the same developer and publisher. It successfully builds on
those games’ basic framework by adding new abilities, a much more impressive
aerial combat mode, better controls and vastly improved graphics. However, where
it diverges is in the source material. This isn’t based on the comic books but
instead takes it’s inspiration from the big-budget film. Spider-Man allows you
to fill the webbed shoes of the famous superhero through 29 levels of enjoyable
superhero action. It’s not flawless, but this is a solid attempt and one of
the better superhero games to come along in some time. The main reason is
despite the problems, the controls allow you to experience the sensation of
flying and crawling up buildings and its at these moments where Spider-Man is
absolutely exhilarating.
There are two styles of levels in the game, on the
ground or in the air which gives the gameplay a good balance and keeps you
interested. To be honest, the aerial levels are much more exciting, as you’d
probably assume. In the air, you can swing above the canyons of New York City,
gliding above the buildings and skyscrapers. Spidey can crawl up there sides and
shoot webs anywhere. He can also use his Spider Sense to help him anticipate
things that lie ahead. The game gives you a great sense of freedom in these
modes. Below him, he can see the rooftops. Once he lands, the game switches back
to the land mode, though he can still use his webs to get out of sticky
situations. To help him along, Spidey has an onscreen compass when he’s
airborne, which is really quite helpful in locating the next objective. The
ground based levels are fairly traditional kick and punch types though you also
have to collect keys and other devices to open doors. In this mode, Spidey can
crawl into a dark area and become invisible to opponents, and has several types
of web-attacks he can use on opponents, including the Web-dome, which protects
him from enemies and explodes at them as well. Spiderman can also use his webs
to yank an opponent towards him or disable them amongst other special powers.
One of the cooler things about this game is that when you crawl on the ceiling,
the camera switches to a nice transparent viewpoint allowing you to look below
your character. You can also pick up objects and throw them at opponents. Spidey
can also turn quickly, perform aerial attacks and drop on opponents’ heads
which levels the odds when he faces a group of foes. He has several different
types of web-attacks, including Impact and Ball webs, which can be used on
airborne enemies. Once you’re airborne, things get more interesting. You can
throw up webs anywhere on the levels and swing far above the world and can also
use zip webs to traverse horizontally much faster. While turning can be
accomplished with standard moves, the fastest way to do this is to drop the web
line, reposition your character and shoot another web. This is much more
intuitive and fun than it sounds and most players should be able to get the hang
of it in no time. Additionally, the player has a limited amount of web-energy,
which is used to create the webs, but can get more by collecting icons and
power-ups that are scattered around each level. There are also health and other
power-up icons in the game as well, which makes playing slightly easier.
As you progress through the game, Spider-Man gains new
abilities and special moves, including an enhanced web-slinger and improved
Spider Sense which allows you to dispatch opponents much faster. These special
moves mainly apply in the ground but integrate into Spider-Man’s existing move
set naturally, making the action feel more like the comics/movies. The game’s
missions are fairly interesting. It’s a bit slow initially, as you search for
enemies on the rooftops, and battle through nondescript warehouses which can get
tedious. Later on, you’ll face more interesting tasks such as rescuing
civilians, more complex levels and of course the boss battles with several
enemies in dramatic and challenging confrontations. These can be quite difficult
especially if you aren’t completely familiar with the controls. This is where
the camera system is the most glaring in its deficiencies and frequently gets in
the way of the action. Since you need to adjust the camera on the fly while
battling the opponents is incredibly annoying and frustrating and detracts from
the gameplay significantly. The mitigating factor is that you face other foes
besides the Green Goblin, such as the venerable Shocker and Vulture. This makes
the game much more enjoyable and helps it transcend the usual interactive-movie
label and is quite surprising given the contemporary trend of unimaginative
licenses.
Surprisingly,
there are two separate control interfaces offered, classic and advanced, but
which mode you use doesn’t really change the overall feel of the game much.
While the simplified controls are nice they don’t offer the flexibility that
they should have, which is annoying, since either mode involves very tough
tradeoffs. We just go for the advanced controls and put up with the awkwardness,
since it’s not to terrible once you get the hang of them. Whichever mode you
decide, the game’s controls are quite versatile, in addition to swinging, you
can do spin dashes and other maneuvers. You can also lock on to an opponent
which is quite helpful, especially in the aerial modes where the enemies move
faster and attack you. Why there are two modes of play is somewhat odd, since
both seem to be mostly similar, with different styles and have little effect on
the overall enjoyment of the game. An extensive training mode is included that
will help you get the hang of things. While it takes awhile to master the ins
and outs, players will find that the interface is versatile and intuitive once
the become accustomed to the controls.
Spider-man’s overall level design is superb, which an
impressive momentum that helps to carry the player through the action with high
motivation. There’s a good balance between action and strategy, though good
reflexes are more important in this title than puzzle-solving. The transitions
between airborne and ground based combat are excellent. This is enhanced and
some missions mix these modes nicely. Overall, the levels are large and
expansive and allow you to play in an almost non-linear fashion. It still has
strictly linear play, but there are so many options, it’s hard to feel
constrained. Each level is smartly designed and the common controls make for a
seamless gameplay experience that’s both challenging and fun. While the combat
with the ground based adversaries isn’t as smooth as one would like, thanks to
the tendency of them to cluster, it isn’t terrible. One key to remember is
that it pays to center the camera frequently and pay attention to the advice you
recieve. The interface is generally good and makes performing the moves easy and
intuitive. The camera system isn’t perfect however, which can be a real pain
sometimes, especially when you’re swinging. However, you can adjust it and the
interface here is easy to understand and players can center the viewpoint behind
Spiderman by pressing down on the right analog stick. This is fine in the slow
sections, but unfortunately, doesn’t work as well during the game’s more
intense episodes, which is highly disappointing because it gets in the way of
the action.
While the controls are far from perfect and there are some other gameplay rough
spots, Spider-Man excels in other areas. The most immediate thing you’ll
notice is that the production values are superb. Unlike many other film-to-game
titles, this game actually features the real voices of that stars of the movie.
Tobey Maquire and William Defoe do the voice-over work in this title, which
gives the game an excellent feel. The game runs at a smooth frame rate
throughout and has some incredibly detailed and elaborate settings and uses
special effects well, to make a game that is richly detailed and uses both night
and day effects brilliantly. The title’s extensive light-sourcing,
reflections, water effects and more to make for an eye-pleasing experience.
Spidey himself has never looked better and moves with a realism and natural
grace that makes the whole experience that much more exciting. The Goblin’s
menacing, irrational movements, spine-tingling taunts make the game even more
intense, and contributes to the sense of height and speed that really sets this
apart from other movie-tie-ins. You can tell a lot of thought and love has gone
into the game and it’s because of this that it captures the feel of the film.
Danny Elfman’s musical score is also used extensively to punctuate the action
and this adds even more to the game’s cinematic flair. From an aesthetic
standpoint, this is an outstanding product and the craft is evident from the
beginning to end.
Despite the visual polish and excellent cinematic feel, it’s not enough to
hide some pretty glaring flaws in the controls. It’s harder to control
Spider-man than it should be and the learning curve is much steeper than it
should be for an action game. However, while the controls are a little bit
frustrating, it’s not enough to completely ruin the game. It takes a while,
and you’ll have to slog through some tedious levels, some of the missions are
dull, but as the plot picks up momentum, the gameplay likewise becomes much more
engaging. but once you get the hang of the quirks, things get better. In fact,
the controls should be your most difficult adversary since when you get down to
the bone, it’s not an overly difficult title, and the game is fairly
enjoyable. It’s not perfect but Spiderman is an above-average gaming
experience and should appeal to fans of both the comics and the film.
> Related Reviews:
Spiderman (PS1)
Batman Vengeance (Gamecube)
>
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