There are two styles of levels in the game, on the
ground or in the air which gives the gameplay a good balance and keeps you
interested. To be honest, the aerial levels are much more exciting, as you’d
probably assume. In the air, you can swing above the canyons of New York City,
gliding above the buildings and skyscrapers. Spidey can crawl up there sides and
shoot webs anywhere. He can also use his Spider Sense to help him anticipate
things that lie ahead. The game gives you a great sense of freedom in these
modes. Below him, he can see the rooftops. Once he lands, the game switches back
to the land mode, though he can still use his webs to get out of sticky
situations. To help him along, Spidey has an onscreen compass when he’s
airborne, which is really quite helpful in locating the next objective. The
ground based levels are fairly traditional kick and punch types though you also
have to collect keys and other devices to open doors. In this mode, Spidey can
crawl into a dark area and become invisible to opponents, and has several types
of web-attacks he can use on opponents, including the Web-dome, which protects
him from enemies and explodes at them as well. Spiderman can also use his webs
to yank an opponent towards him or disable them amongst other special powers. As you progress through the game, Spider-Man gains new
abilities and special moves, including an enhanced web-slinger and improved
Spider Sense which allows you to dispatch opponents much faster. These special
moves mainly apply in the ground but integrate into Spider-Man’s existing move
set naturally, making the action feel more like the comics/movies. The game’s
missions are fairly interesting. It’s a bit slow initially, as you search for
enemies on the rooftops, and battle through nondescript warehouses which can get
tedious. Later on, you’ll face more interesting tasks such as rescuing
civilians, more complex levels and of course the boss battles with several
enemies in dramatic and challenging confrontations. These can be quite difficult
especially if you aren’t completely familiar with the controls. This is where
the camera system is the most glaring in its deficiencies and frequently gets in
the way of the action. Since you need to adjust the camera on the fly while
battling the opponents is incredibly annoying and frustrating and detracts from
the gameplay significantly. The mitigating factor is that you face other foes
besides the Green Goblin, such as the venerable Shocker and Vulture. This makes
the game much more enjoyable and helps it transcend the usual interactive-movie
label and is quite surprising given the contemporary trend of unimaginative
licenses. Surprisingly, there are two separate control interfaces offered, classic and advanced, but which mode you use doesn’t really change the overall feel of the game much. While the simplified controls are nice they don’t offer the flexibility that they should have, which is annoying, since either mode involves very tough tradeoffs. We just go for the advanced controls and put up with the awkwardness, since it’s not to terrible once you get the hang of them. Whichever mode you decide, the game’s controls are quite versatile, in addition to swinging, you can do spin dashes and other maneuvers. You can also lock on to an opponent which is quite helpful, especially in the aerial modes where the enemies move faster and attack you. Why there are two modes of play is somewhat odd, since both seem to be mostly similar, with different styles and have little effect on the overall enjoyment of the game. An extensive training mode is included that will help you get the hang of things. While it takes awhile to master the ins and outs, players will find that the interface is versatile and intuitive once the become accustomed to the controls. Spider-man’s overall level design is superb, which an
impressive momentum that helps to carry the player through the action with high
motivation. There’s a good balance between action and strategy, though good
reflexes are more important in this title than puzzle-solving. The transitions
between airborne and ground based combat are excellent. This is enhanced and
some missions mix these modes nicely. Overall, the levels are large and
expansive and allow you to play in an almost non-linear fashion. It still has
strictly linear play, but there are so many options, it’s hard to feel
constrained. Each level is smartly designed and the common controls make for a
seamless gameplay experience that’s both challenging and fun. While the combat
with the ground based adversaries isn’t as smooth as one would like, thanks to
the tendency of them to cluster, it isn’t terrible. One key to remember is
that it pays to center the camera frequently and pay attention to the advice you
recieve. The interface is generally good and makes performing the moves easy and
intuitive. The camera system isn’t perfect however, which can be a real pain
sometimes, especially when you’re swinging. However, you can adjust it and the
interface here is easy to understand and players can center the viewpoint behind
Spiderman by pressing down on the right analog stick. This is fine in the slow
sections, but unfortunately, doesn’t work as well during the game’s more
intense episodes, which is highly disappointing because it gets in the way of
the action.
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