Electronic Arts hits the pitch once again with
FIFA 2003, the latest iteration of their long-running soccer simulation. With
literally hundreds of club and international teams plus a bevy of options, this
is the most-comprehensive game to date. This year's edition features vastly
improved AI, that makes for more intelligent opponents who change their tactics
as each match evolves. The new Freestyle controls give players more flexibility,
making FIFA 2003's gameplay incredibly realistic yet more difficult. Join us as
we examine EA's latest FIFA and find out if it pleases purists at the expense of
casual fans, or if its many modes will allow any player will enjoy it.
FIFA 2003 reclaims the mantle of the best
soccer game in the world with much improved controls and realistic gameplay that
more accurately replicates the feel and intensity of professional soccer. With
an extensive array of National and FIFA licenses, the game features dozens of
club, international and league teams including MLS, Brazillain, German and
English Premier League clubs including many of the world's most renowned clubs
from Manchester United to the NY MetroStars. There are also literally hundreds
of licensed players including Landon Donovan and the US National Team plus all
the European and International stats players have come to expect. There are
several different options available and players can set the difficulty,
match-length, fouls, injuries and other rules to their liking. You can also
choose to turn the onscreen pitch-radar on or off, change the volume of the
commentary, player names and other options. These options give FIFA 2003 a
surprisingly high replay value, since you can play seasons with different teams
endlessly.
As
you'd expect, FIFA 2003 includes many different gameplay modes including
practice, single match and friendly matches. In addition, there are several
different cups and tournaments where you can progress through the rankings
towards the championship modes. FIFA 2003's most exciting and interesting mode
is the deepest part of the game. In a new mode, 18 of the top European teams
compete against each other in FIFA 2003's extensive Club Championship Showcase.
You can completely manage your team in this mode that simulates each club in
greater detail than the others in the game. In this mode, you play a complete
season against other teams in a European League, with 8 home and away games for
each club, followed by a knock-out round and then the championship. Players can
save their progress between matches using the memory card. FIFA also includes an
extensive team management mode where you can select different formations and
strategies, view the kits for each tram in the league, look at individual
players' abilities, and examine statistics that allow you to analyze your club's
strengths and weaknesses. During a full season mode, you can change your
starting roster, trade or sign players and more at the press of a button. Adding
to the realism, FIFA 2003 includes authentic home and away kits for each team.
On the surface, FIFA plays a lot like the
older games, but it quickly becomes obvious that some major changes have been
implemented. The controls fit the Gamecube controller well, with the pass,
tackle, sliding and shoot controls on the main face buttons. Sprinting and
heading the ball are assigned to the shift buttons and these air-moves are quite
intuitive, making it easy to intercept the ball from opponents. The biggest
change in FIFA 2003 is that it utilizes EA's new Freestyle Control system. This
system allows you to perform special moves depending on the situation. This is
simple enough, you push the Gamecube's yellow control stick in different
combinations to perform different moves. It takes awhile to get used to but it
definitely makes the game more fun, allowing you a greater variety of moves.
This is a bit complicated but the basics such as tackling, running and shooting
remain intuitive and simple.
Another
significant change comes in the passing system. Passing requires a great deal
more concentration and a greater awareness of where your other players are on
the field and you'll have to position you're players more precisely. Instead of
automatically connecting with downfield players, you have to point the players
to the right direction before they shoot. The dead ball system is another new
feature. Here, you need to learn how to curve shots in order to aim them
properly, which again is more sophisticated and challenging than in previous
games. Even when the ball is active, the physics are more complicated. In
previous games, the ball would follow you when you changed direction, but in the
new game, players will have be sure not to lose the ball when dribbling, or they
can lose control of it. This makes the game more realistic and the shot-power
bars themselves are more sophisticated. Waiting for the indicator to reach it's
max and going for the strongest shot will almost always result in you
over-shooting the net, so you'll have to learn to make less aggressive shots.
This gives the game more flexibility but it also makes goals harder to achieve
and even when you're close, you won't always connect with the net. Overall, the
Freestyle control system adds to the realism, making the strategic and
challenging gameplay deeper and more complex. While there are many new
techniques to learn, FIFA 2003 is still intutitve, it just takes longer to
master all the nuances.
FIFA 2003's AI is quite impressive on a number
of fronts. The computer-controlled players use more aggressive tactics that
makes scoring goals much harder. Additionally, they will change their strategies
depending on the game situation, making them more difficult to beat. Opposing
teams are much better at defending their goals that makes those rare goals all
the sweeter. Their players will flank your strikers more intelligently, making
it more difficult to run up the field unopposed. Players will find that even
lesser teams are more aggressive and smarter than they've been in previous
games. This leads to many low-scoring matches, which is more like real soccer,
but also adds significantly to the challenge. This may annoy casual players, but
FIFA 2003 has a new arcade settings mode that turns off some of the challenge
and makes for a faster, higher-scoring game. This compensates for the lack of
goals, and is the perfect antitode for those turned off by the complicated
gameplay controls in the simulation mode.
Visually,
FIFA 2003 offers up a solid graphics engine that highlights the Gamecube's
processing power effortlessly. The player models look a lot better with better
facial animations and realistic ball handling animations that give them an
incredible realism in movements and reactions. While the replay system isn't as
flashy as in other soccer titles, it gets the job done. The player animation is
better than last year with improved motion-captures that makes the players seem
more connected to the ground. Each European team's home stadium is accurately
reproduced in great detail for FIFA 2003 but the game also includes several
generic stadiums and a few hidden ones that can be opened by winning
tournaments. The camera angles are very good and players can select from several
different viewpoints ranging from long-views to close in action shots. The
game's production values are further polished with a two-man in-game commentary
that is entertaining and informative, adding to the drama and atmosphere of each
match.
FIFA 2003 isn't as flashy as other soccer
titles, the gameplay is among the best in the business. While this is a solid
and comprehensive simulation, it will require at least some knowledge of the
game and its tactics in order to succeed. Hardcore fans will be pleased that
it's Freestyle controls allow for more complex moves, but others are likely to
be intimidated by it's depth and complexity. They shouldn't be, since the effort
pays off in an immensely satisfying and challenging sports title. FIFA 2003 is
easily the most ambitious soccer title EA has attempted to date and the
developers have succeeded in faithfully recreating the sport's mannerisms and
quirks. The new control system will take some time to get used to, but the
increased flexibility this offers is well worth the trade-off. Taken with
improved AI, this makes for the most challenging, yet satisfying Gamecube soccer
title to date.
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