Anyone who was a child in the early 1980's who
had even a slight interest in computers and sci-fi remembers when the film Tron
hit the silver screen. The incredible visual effects of the computer animated
worlds and characters, as well as the fast paced video game-like action screamed
out to our pre-pubescent, video game loving psyches right from the start. So
what if the movie tanked in the box office: the experience of seeing the film
left a long lasting impression on many within my generation that was only
surpassed by the phenomenon of Star Wars. 20 years since its release the film
Tron still seems as brilliant and innovative as it was back in 1982, and remains
a huge cult-classic hit. Capitalizing on this, the ingenious game designers at
Monolith have attempted to capture the essence of the film for the PC gaming
world: but does Tron 2.0 have what it takes to continue the digital legacy?
Check out our full review right here at The Laser for the answer to this
question…
Voted one of the hottest games the last two
years in a row at the E3 computer gaming conference, Tron 2.0 finally has hit
the shelves of retail stores everywhere. The big question now is whether or not
this PC gaming title based off of a 20 year old cult classic film can withstand
the scrutiny of two decades worth of progress in both the film and gaming
industries. Not only that, but we all know the score when it comes to video
games based off of movies, TV series, and other forms of popular media: they
tend to suck the proverbial peanut. Being the intrepid gaming reviewers and
players that we are, the gang here at The Laser tossed away any and all
preconceptions of Tron 2.0 and gave the title a serious go on our PC rigs. To
say we were impressed is a complete understatement. Tron 2.0 rocked our world.
Continuing the story where the film Tron left
off, 20 years have passed since Alan Bradley's defense program (portrayed by
Bruce Boxleitner in the film) defeated the evil Master Control Program's
diabolical plans of worldwide computer corruption and control. The experimental
digitalization process that allowed Flynn (portrayed by Jeff Bridges) to enter
the surreal world of computers and their programs had been shutdown until now in
order to perfect the technology and make it safe to use. Alan has finally
achieved this lofty task with the help of Ma3a (pronounced 'mah-three-ah') and
can now store the complete genetic makeup of a human being and deliver the
subject back and forth safely between the real and digital words. Just as the
finishes touches are being added to the new technology, a malicious virus is
unleashed upon the mainframe of Alan's digitization server, while at the same
time the Doctor is apparently abducted by unknown assailants. While Alan's 20
year old son computer genius progeny, Jethro Bradley (nicknamed Jet),
investigates the disappearance of his father, he is inadvertently digitized by
Ma3a as a safety measure to help secure 'her' from the virus infestation. Jet
now finds himself in what he once thought was just a childhood tale, a digitized
computer world that is as just as real and as dangerous as his own. Moving from
computer server to server, Jet must defeat a plot from an evil corporation that
threatens not only his father Alan's own well being, but also computers
worldwide. If that doesn't' sound hard enough, Jet must also battle hordes of
denizens residing within the digital world, including protection programs, virus
infestations, and even a few mad artificial intelligences. Oh yeah….did we
mention he has to take a few runs on the game grid, a la the virtual lightcycles
as well?
A great story doesn't always lead to good
gameplay, as we are all well aware. Not the case with Tron 2.0, thankfully. The
story and the gaming go hand in hand in this particular title, giving us an
exceptional FPS experience. Tron 2.0 is extremely fast paced shooter and very
innovative with its use of weaponry (known as 'Primitives' in the game). Not
only does the well known 'data disc' weapon make a triumphant return to the
video game realm (last seen in the arcade classic Tron Deadly Discs), several
new additions to the FPS realm also root their head to intensify the experience.
These include a grenade-like ball device, a multipurpose rod that can be
transformed into a close range shock weapon or long ranged sniper weapon, and a
nifty little sub-machine gun styled mesh weapon that unleashes mid-ranged chaos
on those trying to get in Jet's way.Combat isn't the only form of activity found
in Tron 2.0. Players will also find themselves participating in a few contests
of light cycle racing, forcing them to navigate maze-like corridors while
traveling at break neck speeds. Adding to the intensity are specialized bike
powerups that gives players such useful light cycle based weapons as missile
launchers, wall-breakers, and even super speed. And I wonder where it is that my
love for fast motorcycles came from.
Beyond the odd forms of weaponry used in the
game, Tron 2.0 also sports an interesting form of RPG and powerup system that
can called singularly unique in its design. Keeping in mind the 'digital
computer world' theme of the game, the designers have incorporated a computer
program like 'upgrade' system that allows players to build upon Jets' version
number. Starting out at version 0.0, players can obtain points by searching out
secret areas and completing levels of gameplay. After obtaining a certain amount
of these build points, players can achieve the next 'version' of Jet (v1.0,
v2.0, etc.) which in essence allows them to assign extra point values to their 5
core design abilities: Health, Energy, Weapon Proficiency, Transfer Rate, and
Processor Speed. Depending on where you decide to lay your extra point can
drastically change your methods and approach to the gameplay within Tron 2.0.
The upgrade/RPG system also plays a
significant part in the character design structure and powerup elements found in
Tron 2.0. As players travel throughout the various levels found in the game,
data clusters can be found nestled into corners and walls, as well as in data
dumps left by defeated enemy programs. Downloading these little gems can give
Jet vital sub-routines than can be used to enhance his abilities and skills. The
combat subs can help enhance Jet's overall battle effectiveness, allowing him to
upgrade his available Primitives into more effective versions (i.e. multiple
disc throws, highly explosive multiple ball launchers, and long range weapon
capabilities). The defense subs allow our hero to modify his armor capabilities
in order to fend of standard attacks, or add to his virus repelling
capabilities. The final subroutines, the Utilities, include every other
modification that Jet can obtain, including heightened jump and speed abilities,
optic zooms, power blocks, and even virus scans.
Each
sub-routine found in the game can be classified into three levels of
effectiveness from weakest to strongest: Alpha Release, Beta Release, and Gold
Release (a homage to game developers, no doubt). As a sub is upgraded to its
next level, it takes up less space in the outer ring of the sub-routine menu,
which is the main character set-up interface. With that in mind, the more Gold
subs you possess, the less space needed to utilize the ability, and the more you
can use at one time. Other factors can mitigate your use of sub-routines as
well, including viral infestation (which need to be cleansed quickly in order to
prevent leakage to other subs) and server requirements that change as you
progress through the separate in-game levels (which can actually place a limit
on how many available spaces there are on the subroutine main menu).
Probably the most intriguing aspect of Tron
2.0 is the incredible visual elements that sweep through the game. Each and
every level found throughout is rich in texture and extremely brilliant with the
neon infused color schemes found in the Tron film. Not surprising, since the
effects in the original film were computer created as well. The design team at
Monolith Studios really went above and beyond with their vision of the digitized
world, giving us a variety of new character designs (included a revamped ICP
grid warrior and a nasty virus laden zealot), large and unique landscapes to
battle in, and even a totally reworked version of the infamous light cycle model
(known as the super light cycle).
Other in-game aesthetics also rate up rather
high in their quality level. Not only did the designers of Tron 2.0 effectively
re-create the sound effects featured in the classic film, they also enlisted the
aid of the Wendy Carlos (the creator and composer of original film soundtrack)
to once again work her magic with the musical score found in the game. Monolith
was also able to recruit the voiceover talents of several well known Hollywood
actors, including super-model Rebecca Romijn-Stamos, as well as Bruce Boxleitner
and Cindy Morgan, two of the stars from the original motion picture. In wrapping things up, we just cannot stop
raving about Tron 2.0. Every aspect of the game, from its high end graphics
design, its well written storyline, and high intensity shooter styled gameplay,
were all just phenomenal. Every example of a well thought out and produced FPS
title can be found right here in this interesting update to a cult classic film.
Not only was this game great, they even left in a little loophole that hopefully
will spurn a follow up to this great game. If so, we'll be right there from the
very start, throwing our discs and protecting our PC's from evil doers. So, do
yourself a favor and check out Tron 2.0. I doubt that you'll be disappointed.
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