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In 1991, Nintendo released a revolutionary futuristic racer, F-Zero for the SNES. Featuring parallax scrolling, rotation and zoom effects, the title set new standards for intensity that spawned countless imitators over the past dozen years. Nintendo itself released a decent follow-up for the N64, which was just as intense as the original and also a conversion of the original F-Zero for the GBA launch. Now, the series has been reborn for and refitted to take full advantage of today's technology. From an aesthetic standpoint F-Zero GX represents a quantum leap forward for the series, with incredible graphics and technology that make for a truly immersive and intense experience. Unlike the comparatively Spartan environments of the SNES and N64 editions, F-Zero GX sports amazingly detailed, elaborate worlds. Each environment in the game has been rendered beautifully and showcases an impressive attention to detail with transparencies, metal grating, off-road surfaces and standard gravel beautifully rendered. The tracks are rich and evocative with detailed trackside objects that can easily distract and disorient players. F-Zero GX takes you through a variety of locales such as shimmering mega-cities, deep space casinos, exotic jungles and more. F-Zero GX's vehicle designs stay true to the feel of previous games, and they look spectacular with their engines' exhaust fumes illuminating the track. The course designs are quite brilliant and feature brilliant light sourcing, dazzling lighting and weather effects all running at a breathtakingly fast and incredibly smooth frame rate that doesn't let up. This creates an awesome sensation of speed that's pretty much unrivaled on any other console to date. This is especially true when you play in first-person perspective mode which is the best way to play.
F-Zero includes several different modes of play to keep you occupied. Some of these are standard issue modes such as Practice, Single Race and Lap. The practice mode is helpful if you want to learn the layout of each course and is a bit easier than the main game since you can respawn if you lose all your energy or go off course. This is helpful training for the Grand Prix mode, where you have very little room for error. GP consists of four different cups with five races each. The cups themselves range from relatively easy to seemingly impossible courses. In this mode, you race against a full compliment of 29 opponents. After each race is complete, you earn points that make your ranking against the other players. You can continue on in this mode as long as you have extra ships, and can re-start a race if your not happy with your finish and want to improve your ranking but you need to be careful since your backup stock is limited. However, after each race, your starting position in the next is determined by where you finish. A good race starts you off near the back of the pack, while a bad finish near the bottom puts you at the front. Players can also challenge their best time in the Time Attack Mode, where you race against yourself using ghost data. F-Zero GX also includes a Versus Battle mode, where you and up to three other opponents can race using an impressive split screen mode that doesn't suffer slowdown and looks crisps. Versus mode lets you play as any vehicle you want, in any courses that have been unlocked. The game also allows you to view your best races using an elaborate replay mode that allows you to see the action from different angles and viewpoints. These modes are exactly what you'd expect, but GX has added a few surprises as well.
All these varying modes add to the fun, but the racing itself is where the game really shines. No other game on the market matches the intensity of GX, and fewer still will pose such an intimidating challenge. F-Zero GX's controls are easy to understand and incredibly responsive, but some players may find them to be a little over-sensitive. Initially, you'll frequently bounce off against the sides of the courses but as you get better at the controls and physics, you should smoothen out after some practice. The best strategy to beat the game is attacking each course a game in and of itself, since you need a lot of concentration in order to avoid making mistakes. This is critical because GX penalizes players heavily for even small errors, especially later on, which means you'll have to become intimately familiar with each course layouts if you want a chance of finishing near the top. You have a limited number of chances and some courses leave you very little breathing room. The Cup stages can be annoying, since small errors can leave you hopelessly out of contention before you reach the half-way point. However, you can always rally by winning the next race, since the points awarded are relatively close together. There's little doubt that F-Zero GX can be frustrating at times, but players who persevere, practice and eventually succeed will achieve a strong sense of satisfaction that they've actually earned their top ranking.
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